refixed door rendering
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1 changed files with 1 additions and 1 deletions
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@ -97,7 +97,7 @@ class MainScreen(Screen):
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map: Map = g.world[None].components[Map]
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map: Map = g.world[None].components[Map]
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# Draw walls
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# Draw walls
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doors = [ world_pos_to_map_pos(d.components[Position]) for d in g.world.Q.all_of(tags=[IsDoor]) ]
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doors = [ d.components[Position] for d in g.world.Q.all_of(tags=[IsDoor]) ]
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for i in range(console.width):
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for i in range(console.width):
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for j in range(console.height):
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for j in range(console.height):
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world_pos = Position(i-w,j-h)+camera_pos
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world_pos = Position(i-w,j-h)+camera_pos
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