refixed door rendering

This commit is contained in:
Lukas Nöllemeyer 2024-08-18 13:48:43 +02:00
parent a53d48e94e
commit ed2a8181b9

View file

@ -97,7 +97,7 @@ class MainScreen(Screen):
map: Map = g.world[None].components[Map] map: Map = g.world[None].components[Map]
# Draw walls # Draw walls
doors = [ world_pos_to_map_pos(d.components[Position]) for d in g.world.Q.all_of(tags=[IsDoor]) ] doors = [ d.components[Position] for d in g.world.Q.all_of(tags=[IsDoor]) ]
for i in range(console.width): for i in range(console.width):
for j in range(console.height): for j in range(console.height):
world_pos = Position(i-w,j-h)+camera_pos world_pos = Position(i-w,j-h)+camera_pos