better tiles?

This commit is contained in:
Lukas Nöllemeyer 2024-08-18 13:44:00 +02:00
parent 7e11843bf1
commit a53d48e94e

View file

@ -11,11 +11,11 @@ def valid_tileset():
)
monstertiles = tcod.tileset.load_tilesheet(
"Oryx/oryx_roguelike_2.0/Monsters.png", columns=19, rows=26, charmap=tcod.tileset.CHARMAP_CP437
"Oryx/oryx_roguelike_2.0/Monsters.png", columns=19, rows=26, charmap=[i for i in range(255)]
)
terraintiles = tcod.tileset.load_tilesheet(
"Oryx/oryx_roguelike_2.0/Terrain.png", columns=16, rows=11, charmap=tcod.tileset.CHARMAP_CP437
"Oryx/oryx_roguelike_2.0/Terrain.png", columns=16, rows=11, charmap=[i for i in range(255)]
)
tileset.set_tile(ord('@'), monstertiles.get_tile(1))
@ -23,6 +23,6 @@ def valid_tileset():
tileset.set_tile(ord('|'), terraintiles.get_tile(ord('!')))
tileset.set_tile(ord('_'), terraintiles.get_tile(ord('0')))
tileset.set_tile(ord('\\'), terraintiles.get_tile(ord('/')))
tileset.set_tile(ord('.'), terraintiles.get_tile(102))
tileset.set_tile(ord(','), terraintiles.get_tile(102))
tileset.set_tile(ord('.'), terraintiles.get_tile(2))
tileset.set_tile(ord(','), terraintiles.get_tile(12))
return tileset