pyrogue/game/tilesetmanager.py
2024-08-17 15:37:07 +02:00

22 lines
811 B
Python

#!/bin/python
## returns a valid tileset
import tcod.tileset
def valid_tileset():
tileset = tcod.tileset.load_tilesheet(
"data/Bmac_smooth_16x24.png", columns=16, rows=16, charmap=tcod.tileset.CHARMAP_CP437
# "Oryx/oryx_roguelike_2.0/V1/oryx_roguelike_16x24_only_heroes.png", columns=19, rows=10, charmap=tcod.tileset.CHARMAP_CP437
)
monstertiles = tcod.tileset.load_tilesheet(
"Oryx/oryx_roguelike_2.0/Monsters.png", columns=19, rows=26, charmap=tcod.tileset.CHARMAP_CP437
)
terraintiles = tcod.tileset.load_tilesheet(
"Oryx/oryx_roguelike_2.0/Terrain.png", columns=16, rows=11, charmap=tcod.tileset.CHARMAP_CP437
)
tileset.set_tile(64, monstertiles.get_tile(ord(' ')))
tileset.set_tile(35, terraintiles.get_tile(96))
return tileset