module refactoring
This commit is contained in:
parent
72ec02dbae
commit
2560a4dcd9
6 changed files with 71 additions and 79 deletions
|
|
@ -8,6 +8,8 @@ import attrs
|
||||||
import tcod.console
|
import tcod.console
|
||||||
import tcod.event
|
import tcod.event
|
||||||
|
|
||||||
|
import g
|
||||||
|
|
||||||
|
|
||||||
class State(Protocol):
|
class State(Protocol):
|
||||||
"""An abstract game state."""
|
"""An abstract game state."""
|
||||||
|
|
@ -42,3 +44,56 @@ class Reset:
|
||||||
|
|
||||||
StateResult: TypeAlias = "Push | Pop | Reset | None"
|
StateResult: TypeAlias = "Push | Pop | Reset | None"
|
||||||
"""Union of state results."""
|
"""Union of state results."""
|
||||||
|
|
||||||
|
|
||||||
|
def main_draw() -> None:
|
||||||
|
"""Render and present the active state."""
|
||||||
|
if not g.states:
|
||||||
|
return
|
||||||
|
g.console.clear()
|
||||||
|
g.states[-1].on_draw(g.console)
|
||||||
|
g.context.present(g.console)
|
||||||
|
|
||||||
|
|
||||||
|
def apply_state_result(result: StateResult) -> None:
|
||||||
|
"""Apply a StateResult to `g.states`."""
|
||||||
|
match result:
|
||||||
|
case Push(state=state):
|
||||||
|
g.states.append(state)
|
||||||
|
case Pop():
|
||||||
|
g.states.pop()
|
||||||
|
case Reset(state=state):
|
||||||
|
while g.states:
|
||||||
|
apply_state_result(Pop())
|
||||||
|
apply_state_result(Push(state))
|
||||||
|
case None:
|
||||||
|
pass
|
||||||
|
case _:
|
||||||
|
raise TypeError(result)
|
||||||
|
|
||||||
|
|
||||||
|
def main_loop() -> None:
|
||||||
|
"""Run the active state forever."""
|
||||||
|
while g.states:
|
||||||
|
main_draw()
|
||||||
|
for event in tcod.event.wait():
|
||||||
|
tile_event = g.context.convert_event(event)
|
||||||
|
if g.states:
|
||||||
|
apply_state_result(g.states[-1].on_event(tile_event))
|
||||||
|
|
||||||
|
|
||||||
|
def get_previous_state(state: State) -> State | None:
|
||||||
|
"""Return the state before `state` in the stack if it exists."""
|
||||||
|
current_index = next(index for index, value in enumerate(g.states) if value is state)
|
||||||
|
return g.states[current_index - 1] if current_index > 0 else None
|
||||||
|
|
||||||
|
|
||||||
|
def draw_previous_states(state: State, console: tcod.console.Console, dim: bool = True) -> None:
|
||||||
|
"""Draw previous states, optionally dimming all but the active state."""
|
||||||
|
prev_state = get_previous_state(state)
|
||||||
|
if prev_state is None:
|
||||||
|
return
|
||||||
|
prev_state.on_draw(console)
|
||||||
|
if dim and state is g.states[-1]:
|
||||||
|
console.rgb["fg"] //= 4
|
||||||
|
console.rgb["bg"] //= 4
|
||||||
|
|
|
||||||
|
|
@ -1,61 +0,0 @@
|
||||||
"""State handling functions."""
|
|
||||||
|
|
||||||
from __future__ import annotations
|
|
||||||
|
|
||||||
import tcod.console
|
|
||||||
|
|
||||||
import g
|
|
||||||
from game.state import Pop, Push, Reset, State, StateResult
|
|
||||||
|
|
||||||
|
|
||||||
def main_draw() -> None:
|
|
||||||
"""Render and present the active state."""
|
|
||||||
if not g.states:
|
|
||||||
return
|
|
||||||
g.console.clear()
|
|
||||||
g.states[-1].on_draw(g.console)
|
|
||||||
g.context.present(g.console)
|
|
||||||
|
|
||||||
|
|
||||||
def apply_state_result(result: StateResult) -> None:
|
|
||||||
"""Apply a StateResult to `g.states`."""
|
|
||||||
match result:
|
|
||||||
case Push(state=state):
|
|
||||||
g.states.append(state)
|
|
||||||
case Pop():
|
|
||||||
g.states.pop()
|
|
||||||
case Reset(state=state):
|
|
||||||
while g.states:
|
|
||||||
apply_state_result(Pop())
|
|
||||||
apply_state_result(Push(state))
|
|
||||||
case None:
|
|
||||||
pass
|
|
||||||
case _:
|
|
||||||
raise TypeError(result)
|
|
||||||
|
|
||||||
|
|
||||||
def main_loop() -> None:
|
|
||||||
"""Run the active state forever."""
|
|
||||||
while g.states:
|
|
||||||
main_draw()
|
|
||||||
for event in tcod.event.wait():
|
|
||||||
tile_event = g.context.convert_event(event)
|
|
||||||
if g.states:
|
|
||||||
apply_state_result(g.states[-1].on_event(tile_event))
|
|
||||||
|
|
||||||
|
|
||||||
def get_previous_state(state: State) -> State | None:
|
|
||||||
"""Return the state before `state` in the stack if it exists."""
|
|
||||||
current_index = next(index for index, value in enumerate(g.states) if value is state)
|
|
||||||
return g.states[current_index - 1] if current_index > 0 else None
|
|
||||||
|
|
||||||
|
|
||||||
def draw_previous_state(state: State, console: tcod.console.Console, dim: bool = True) -> None:
|
|
||||||
"""Draw previous states, optionally dimming all but the active state."""
|
|
||||||
prev_state = get_previous_state(state)
|
|
||||||
if prev_state is None:
|
|
||||||
return
|
|
||||||
prev_state.on_draw(console)
|
|
||||||
if dim and state is g.states[-1]:
|
|
||||||
console.rgb["fg"] //= 4
|
|
||||||
console.rgb["bg"] //= 4
|
|
||||||
|
|
@ -13,11 +13,11 @@ from game.constants import DIRECTION_KEYS, ACTION_KEYS
|
||||||
from game.state import Push, State, StateResult
|
from game.state import Push, State, StateResult
|
||||||
from game.tags import IsItem, IsPlayer, IsDoor, IsActor
|
from game.tags import IsItem, IsPlayer, IsDoor, IsActor
|
||||||
from game.constants import WALL_CHAR
|
from game.constants import WALL_CHAR
|
||||||
from game.states import MainMenu
|
from game.states import menu_screens
|
||||||
|
|
||||||
|
|
||||||
@attrs.define()
|
@attrs.define()
|
||||||
class InGame(State):
|
class MainScreen(State):
|
||||||
"""Primary in-game state."""
|
"""Primary in-game state."""
|
||||||
|
|
||||||
def on_event(self, event: tcod.event.Event) -> StateResult:
|
def on_event(self, event: tcod.event.Event) -> StateResult:
|
||||||
|
|
@ -43,7 +43,7 @@ class InGame(State):
|
||||||
gold.clear()
|
gold.clear()
|
||||||
return None
|
return None
|
||||||
case tcod.event.KeyDown(sym=KeySym.ESCAPE):
|
case tcod.event.KeyDown(sym=KeySym.ESCAPE):
|
||||||
return Push(MainMenu())
|
return Push(menu_screens())
|
||||||
case _:
|
case _:
|
||||||
return None
|
return None
|
||||||
|
|
||||||
|
|
@ -3,23 +3,23 @@
|
||||||
from __future__ import annotations
|
from __future__ import annotations
|
||||||
|
|
||||||
import g
|
import g
|
||||||
import game.menus
|
import game.states.menus
|
||||||
import game.world_tools
|
import game.world_tools
|
||||||
from game.state import Reset, StateResult
|
from game.state import Reset, StateResult
|
||||||
from game.states.InGame import InGame
|
from game.states.game_screens import MainScreen
|
||||||
|
|
||||||
class MainMenu(game.menus.ListMenu):
|
class MainMenu(game.states.menus.ListMenu):
|
||||||
"""Main/escape menu."""
|
"""Main/escape menu."""
|
||||||
__slots__ = ()
|
__slots__ = ()
|
||||||
|
|
||||||
def __init__(self) -> None:
|
def __init__(self) -> None:
|
||||||
"""Initialize the main menu."""
|
"""Initialize the main menu."""
|
||||||
items = [
|
items = [
|
||||||
game.menus.SelectItem("New game", self.new_game),
|
game.states.menus.SelectItem("New game", self.new_game),
|
||||||
game.menus.SelectItem("Quit", self.quit),
|
game.states.menus.SelectItem("Quit", self.quit),
|
||||||
]
|
]
|
||||||
if hasattr(g, "world"):
|
if hasattr(g, "world"):
|
||||||
items.insert(0, game.menus.SelectItem("Continue", self.continue_))
|
items.insert(0, game.states.menus.SelectItem("Continue", self.continue_))
|
||||||
|
|
||||||
super().__init__(
|
super().__init__(
|
||||||
items=tuple(items),
|
items=tuple(items),
|
||||||
|
|
@ -31,13 +31,13 @@ class MainMenu(game.menus.ListMenu):
|
||||||
@staticmethod
|
@staticmethod
|
||||||
def continue_() -> StateResult:
|
def continue_() -> StateResult:
|
||||||
"""Return to the game."""
|
"""Return to the game."""
|
||||||
return Reset(InGame())
|
return Reset(MainScreen())
|
||||||
|
|
||||||
@staticmethod
|
@staticmethod
|
||||||
def new_game() -> StateResult:
|
def new_game() -> StateResult:
|
||||||
"""Begin a new game."""
|
"""Begin a new game."""
|
||||||
g.world = game.world_tools.new_world()
|
g.world = game.world_tools.new_world()
|
||||||
return Reset(InGame())
|
return Reset(MainScreen())
|
||||||
|
|
||||||
@staticmethod
|
@staticmethod
|
||||||
def quit() -> StateResult:
|
def quit() -> StateResult:
|
||||||
|
|
@ -10,9 +10,8 @@ import tcod.console
|
||||||
import tcod.event
|
import tcod.event
|
||||||
from tcod.event import KeySym
|
from tcod.event import KeySym
|
||||||
|
|
||||||
import game.state_tools
|
|
||||||
from game.constants import DIRECTION_KEYS
|
from game.constants import DIRECTION_KEYS
|
||||||
from game.state import Pop, State, StateResult
|
from game.state import Pop, State, StateResult, draw_previous_states
|
||||||
|
|
||||||
|
|
||||||
class MenuItem(Protocol):
|
class MenuItem(Protocol):
|
||||||
|
|
@ -96,6 +95,6 @@ class ListMenu(State):
|
||||||
|
|
||||||
def on_draw(self, console: tcod.console.Console) -> None:
|
def on_draw(self, console: tcod.console.Console) -> None:
|
||||||
"""Render the menu."""
|
"""Render the menu."""
|
||||||
game.state_tools.draw_previous_state(self, console)
|
draw_previous_states(self, console)
|
||||||
for i, item in enumerate(self.items):
|
for i, item in enumerate(self.items):
|
||||||
item.on_draw(console, x=self.x, y=self.y + i, highlight=i == self.selected)
|
item.on_draw(console, x=self.x, y=self.y + i, highlight=i == self.selected)
|
||||||
7
main.py
7
main.py
|
|
@ -8,10 +8,9 @@ import tcod.context
|
||||||
import tcod.tileset
|
import tcod.tileset
|
||||||
|
|
||||||
import g
|
import g
|
||||||
import game.state_tools
|
|
||||||
import game.states
|
|
||||||
|
|
||||||
from game.states.MainMenu import MainMenu
|
import game.state
|
||||||
|
from game.states.menu_screens import MainMenu
|
||||||
|
|
||||||
def main() -> None:
|
def main() -> None:
|
||||||
"""Entry point function."""
|
"""Entry point function."""
|
||||||
|
|
@ -23,7 +22,7 @@ def main() -> None:
|
||||||
g.states = [MainMenu()]
|
g.states = [MainMenu()]
|
||||||
g.console = tcod.console.Console(80, 50)
|
g.console = tcod.console.Console(80, 50)
|
||||||
with tcod.context.new(console=g.console, tileset=tileset) as g.context:
|
with tcod.context.new(console=g.console, tileset=tileset) as g.context:
|
||||||
game.state_tools.main_loop()
|
game.state.main_loop()
|
||||||
|
|
||||||
|
|
||||||
if __name__ == "__main__":
|
if __name__ == "__main__":
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue