extracted states to own files

This commit is contained in:
Lukas Nöllemeyer 2024-08-17 10:05:44 +02:00
parent 8f7a15e17c
commit 72ec02dbae
3 changed files with 51 additions and 44 deletions

View file

@ -1,7 +1,4 @@
"""A collection of game states."""
from __future__ import annotations
from functools import reduce
import attrs
import tcod.console
@ -10,13 +7,14 @@ import tcod.event
from tcod.event import KeySym
import g
import game.menus
import game.world_tools
from game.components import Gold, Graphic, Position
from game.constants import DIRECTION_KEYS, ACTION_KEYS
from game.state import Push, Reset, State, StateResult
from game.state import Push, State, StateResult
from game.tags import IsItem, IsPlayer, IsDoor, IsActor
from game.constants import WALL_CHAR
from game.states import MainMenu
@attrs.define()
class InGame(State):
@ -74,41 +72,3 @@ class InGame(State):
draw(player.components[Position], player.components[Graphic])
if text := g.world[None].components.get(("Text", str)):
console.print(x=0, y=console.height - 1, string=text, fg=(255, 255, 255), bg=(0, 0, 0))
class MainMenu(game.menus.ListMenu):
"""Main/escape menu."""
__slots__ = ()
def __init__(self) -> None:
"""Initialize the main menu."""
items = [
game.menus.SelectItem("New game", self.new_game),
game.menus.SelectItem("Quit", self.quit),
]
if hasattr(g, "world"):
items.insert(0, game.menus.SelectItem("Continue", self.continue_))
super().__init__(
items=tuple(items),
selected=0,
x=5,
y=5,
)
@staticmethod
def continue_() -> StateResult:
"""Return to the game."""
return Reset(InGame())
@staticmethod
def new_game() -> StateResult:
"""Begin a new game."""
g.world = game.world_tools.new_world()
return Reset(InGame())
@staticmethod
def quit() -> StateResult:
"""Close the program."""
raise SystemExit()

45
game/states/MainMenu.py Normal file
View file

@ -0,0 +1,45 @@
"""The main menu state"""
from __future__ import annotations
import g
import game.menus
import game.world_tools
from game.state import Reset, StateResult
from game.states.InGame import InGame
class MainMenu(game.menus.ListMenu):
"""Main/escape menu."""
__slots__ = ()
def __init__(self) -> None:
"""Initialize the main menu."""
items = [
game.menus.SelectItem("New game", self.new_game),
game.menus.SelectItem("Quit", self.quit),
]
if hasattr(g, "world"):
items.insert(0, game.menus.SelectItem("Continue", self.continue_))
super().__init__(
items=tuple(items),
selected=0,
x=5,
y=5,
)
@staticmethod
def continue_() -> StateResult:
"""Return to the game."""
return Reset(InGame())
@staticmethod
def new_game() -> StateResult:
"""Begin a new game."""
g.world = game.world_tools.new_world()
return Reset(InGame())
@staticmethod
def quit() -> StateResult:
"""Close the program."""
raise SystemExit()

View file

@ -11,6 +11,8 @@ import g
import game.state_tools
import game.states
from game.states.MainMenu import MainMenu
def main() -> None:
"""Entry point function."""
tileset = tcod.tileset.load_tilesheet(
@ -18,7 +20,7 @@ def main() -> None:
)
tcod.tileset.procedural_block_elements(tileset=tileset)
g.states = [game.states.MainMenu()]
g.states = [MainMenu()]
g.console = tcod.console.Console(80, 50)
with tcod.context.new(console=g.console, tileset=tileset) as g.context:
game.state_tools.main_loop()