extracted states to own files
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3 changed files with 51 additions and 44 deletions
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@ -1,7 +1,4 @@
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"""A collection of game states."""
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from __future__ import annotations
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from functools import reduce
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import attrs
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import tcod.console
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@ -10,13 +7,14 @@ import tcod.event
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from tcod.event import KeySym
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import g
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import game.menus
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import game.world_tools
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from game.components import Gold, Graphic, Position
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from game.constants import DIRECTION_KEYS, ACTION_KEYS
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from game.state import Push, Reset, State, StateResult
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from game.state import Push, State, StateResult
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from game.tags import IsItem, IsPlayer, IsDoor, IsActor
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from game.constants import WALL_CHAR
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from game.states import MainMenu
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@attrs.define()
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class InGame(State):
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@ -74,41 +72,3 @@ class InGame(State):
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draw(player.components[Position], player.components[Graphic])
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if text := g.world[None].components.get(("Text", str)):
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console.print(x=0, y=console.height - 1, string=text, fg=(255, 255, 255), bg=(0, 0, 0))
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class MainMenu(game.menus.ListMenu):
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"""Main/escape menu."""
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__slots__ = ()
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def __init__(self) -> None:
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"""Initialize the main menu."""
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items = [
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game.menus.SelectItem("New game", self.new_game),
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game.menus.SelectItem("Quit", self.quit),
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]
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if hasattr(g, "world"):
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items.insert(0, game.menus.SelectItem("Continue", self.continue_))
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super().__init__(
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items=tuple(items),
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selected=0,
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x=5,
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y=5,
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)
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@staticmethod
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def continue_() -> StateResult:
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"""Return to the game."""
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return Reset(InGame())
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@staticmethod
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def new_game() -> StateResult:
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"""Begin a new game."""
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g.world = game.world_tools.new_world()
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return Reset(InGame())
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@staticmethod
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def quit() -> StateResult:
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"""Close the program."""
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raise SystemExit()
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45
game/states/MainMenu.py
Normal file
45
game/states/MainMenu.py
Normal file
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@ -0,0 +1,45 @@
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"""The main menu state"""
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from __future__ import annotations
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import g
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import game.menus
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import game.world_tools
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from game.state import Reset, StateResult
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from game.states.InGame import InGame
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class MainMenu(game.menus.ListMenu):
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"""Main/escape menu."""
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__slots__ = ()
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def __init__(self) -> None:
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"""Initialize the main menu."""
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items = [
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game.menus.SelectItem("New game", self.new_game),
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game.menus.SelectItem("Quit", self.quit),
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]
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if hasattr(g, "world"):
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items.insert(0, game.menus.SelectItem("Continue", self.continue_))
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super().__init__(
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items=tuple(items),
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selected=0,
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x=5,
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y=5,
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)
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@staticmethod
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def continue_() -> StateResult:
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"""Return to the game."""
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return Reset(InGame())
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@staticmethod
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def new_game() -> StateResult:
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"""Begin a new game."""
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g.world = game.world_tools.new_world()
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return Reset(InGame())
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@staticmethod
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def quit() -> StateResult:
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"""Close the program."""
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raise SystemExit()
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4
main.py
4
main.py
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@ -11,6 +11,8 @@ import g
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import game.state_tools
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import game.states
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from game.states.MainMenu import MainMenu
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def main() -> None:
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"""Entry point function."""
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tileset = tcod.tileset.load_tilesheet(
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@ -18,7 +20,7 @@ def main() -> None:
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)
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tcod.tileset.procedural_block_elements(tileset=tileset)
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g.states = [game.states.MainMenu()]
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g.states = [MainMenu()]
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g.console = tcod.console.Console(80, 50)
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with tcod.context.new(console=g.console, tileset=tileset) as g.context:
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game.state_tools.main_loop()
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