module refactoring

This commit is contained in:
Lukas Nöllemeyer 2024-08-17 10:40:57 +02:00
parent 72ec02dbae
commit 2560a4dcd9
6 changed files with 71 additions and 79 deletions

View file

@ -8,10 +8,9 @@ import tcod.context
import tcod.tileset
import g
import game.state_tools
import game.states
from game.states.MainMenu import MainMenu
import game.state
from game.states.menu_screens import MainMenu
def main() -> None:
"""Entry point function."""
@ -23,7 +22,7 @@ def main() -> None:
g.states = [MainMenu()]
g.console = tcod.console.Console(80, 50)
with tcod.context.new(console=g.console, tileset=tileset) as g.context:
game.state_tools.main_loop()
game.state.main_loop()
if __name__ == "__main__":