module refactoring
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parent
72ec02dbae
commit
2560a4dcd9
6 changed files with 71 additions and 79 deletions
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@ -13,11 +13,11 @@ from game.constants import DIRECTION_KEYS, ACTION_KEYS
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from game.state import Push, State, StateResult
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from game.tags import IsItem, IsPlayer, IsDoor, IsActor
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from game.constants import WALL_CHAR
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from game.states import MainMenu
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from game.states import menu_screens
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@attrs.define()
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class InGame(State):
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class MainScreen(State):
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"""Primary in-game state."""
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def on_event(self, event: tcod.event.Event) -> StateResult:
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@ -43,7 +43,7 @@ class InGame(State):
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gold.clear()
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return None
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case tcod.event.KeyDown(sym=KeySym.ESCAPE):
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return Push(MainMenu())
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return Push(menu_screens())
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case _:
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return None
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@ -3,23 +3,23 @@
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from __future__ import annotations
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import g
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import game.menus
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import game.states.menus
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import game.world_tools
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from game.state import Reset, StateResult
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from game.states.InGame import InGame
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from game.states.game_screens import MainScreen
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class MainMenu(game.menus.ListMenu):
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class MainMenu(game.states.menus.ListMenu):
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"""Main/escape menu."""
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__slots__ = ()
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def __init__(self) -> None:
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"""Initialize the main menu."""
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items = [
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game.menus.SelectItem("New game", self.new_game),
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game.menus.SelectItem("Quit", self.quit),
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game.states.menus.SelectItem("New game", self.new_game),
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game.states.menus.SelectItem("Quit", self.quit),
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]
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if hasattr(g, "world"):
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items.insert(0, game.menus.SelectItem("Continue", self.continue_))
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items.insert(0, game.states.menus.SelectItem("Continue", self.continue_))
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super().__init__(
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items=tuple(items),
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@ -31,13 +31,13 @@ class MainMenu(game.menus.ListMenu):
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@staticmethod
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def continue_() -> StateResult:
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"""Return to the game."""
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return Reset(InGame())
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return Reset(MainScreen())
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@staticmethod
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def new_game() -> StateResult:
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"""Begin a new game."""
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g.world = game.world_tools.new_world()
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return Reset(InGame())
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return Reset(MainScreen())
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@staticmethod
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def quit() -> StateResult:
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100
game/states/menus.py
Normal file
100
game/states/menus.py
Normal file
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@ -0,0 +1,100 @@
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"""Menu UI classes."""
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from __future__ import annotations
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from collections.abc import Callable
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from typing import Protocol
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import attrs
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import tcod.console
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import tcod.event
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from tcod.event import KeySym
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from game.constants import DIRECTION_KEYS
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from game.state import Pop, State, StateResult, draw_previous_states
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class MenuItem(Protocol):
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"""Menu item protocol."""
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__slots__ = ()
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def on_event(self, event: tcod.event.Event) -> StateResult:
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"""Handle events passed to the menu item."""
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def on_draw(self, console: tcod.console.Console, x: int, y: int, highlight: bool) -> None:
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"""Draw is item at the given position."""
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@attrs.define()
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class SelectItem(MenuItem):
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"""Clickable menu item."""
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label: str
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callback: Callable[[], StateResult]
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def on_event(self, event: tcod.event.Event) -> StateResult:
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"""Handle events selecting this item."""
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match event:
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case tcod.event.KeyDown(sym=sym) if sym in {KeySym.RETURN, KeySym.RETURN2, KeySym.KP_ENTER}:
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return self.callback()
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case tcod.event.MouseButtonUp(button=tcod.event.MouseButton.LEFT):
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return self.callback()
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case _:
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return None
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def on_draw(self, console: tcod.console.Console, x: int, y: int, highlight: bool) -> None:
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"""Render this items label."""
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console.print(x, y, self.label, fg=(255, 255, 255), bg=(64, 64, 64) if highlight else (0, 0, 0))
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@attrs.define()
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class ListMenu(State):
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"""Simple list menu state."""
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items: tuple[MenuItem, ...]
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selected: int | None = 0
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x: int = 0
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y: int = 0
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def on_event(self, event: tcod.event.Event) -> StateResult:
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"""Handle events for menus."""
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match event:
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case tcod.event.Quit():
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raise SystemExit()
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case tcod.event.KeyDown(sym=sym) if sym in DIRECTION_KEYS:
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dx, dy = DIRECTION_KEYS[sym]
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if dx != 0 or dy == 0:
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return self.activate_selected(event)
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if self.selected is not None:
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self.selected += dy
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self.selected %= len(self.items)
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else:
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self.selected = 0 if dy == 1 else len(self.items) - 1
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return None
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case tcod.event.MouseMotion(position=(_, y)):
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y -= self.y
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self.selected = y if 0 <= y < len(self.items) else None
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return None
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case tcod.event.KeyDown(sym=KeySym.ESCAPE):
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return self.on_cancel()
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case tcod.event.MouseButtonUp(button=tcod.event.MouseButton.RIGHT):
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return self.on_cancel()
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case _:
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return self.activate_selected(event)
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def activate_selected(self, event: tcod.event.Event) -> StateResult:
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"""Call the selected menu items callback."""
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if self.selected is not None:
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return self.items[self.selected].on_event(event)
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return None
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def on_cancel(self) -> StateResult:
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"""Handle escape or right click being pressed on menus."""
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return Pop()
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def on_draw(self, console: tcod.console.Console) -> None:
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"""Render the menu."""
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draw_previous_states(self, console)
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for i, item in enumerate(self.items):
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item.on_draw(console, x=self.x, y=self.y + i, highlight=i == self.selected)
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