pyrogue/game/world_tools.py

61 lines
1.6 KiB
Python

"""Functions for working with worlds."""
from __future__ import annotations
from random import Random
import g
from tcod.ecs import Registry, Entity
from tcod.map import Map
from game.components import Gold, Graphic, Position
from game.tags import IsActor, IsItem, IsPlayer, IsDoor
def add_wall(pos, remove=False):
r_pos = g.world_center + pos
g.world_map.walkable[r_pos.y][r_pos.x] = remove
def add_door(pos):
door = g.world[object()]
door.tags.add(IsDoor)
door.components[Position] = pos
door.components[Graphic] = Graphic(ord("\\"))
add_wall(pos)
def new_world() -> Registry:
"""Return a freshly generated world."""
world = Registry()
g.world = world
g.world_map = Map(100, 100)
g.world_map.walkable[:] = True
rng = world[None].components[Random] = Random()
player = world[object()]
player.components[Position] = Position(5, 5)
player.components[Graphic] = Graphic(ord("@"))
player.components[Gold] = 0
player.tags |= {IsPlayer, IsActor}
for _ in range(10):
gold = world[object()]
gold.components[Position] = Position(rng.randint(0, 20), rng.randint(0, 20))
gold.components[Graphic] = Graphic(ord("$"), fg=(255, 255, 0))
gold.components[Gold] = rng.randint(1, 10)
gold.tags |= {IsItem}
for i in range(20):
if i == 5 or i == 9:
add_door(Position(10,i))
else:
add_wall(Position(10, i))
return world
def unlock_door(door: Entity):
door.components[Graphic] = Graphic(ord("_"))
door.tags.clear()
pos = door.components[Position]
add_wall(pos, remove=True)