pyrogue/game/world_tools.py
2024-08-16 19:58:37 +02:00

50 lines
1.4 KiB
Python

"""Functions for working with worlds."""
from __future__ import annotations
from random import Random
import g
from tcod.ecs import Registry, Entity
from game.components import Gold, Graphic, Position
from game.tags import IsActor, IsItem, IsPlayer, IsWall, IsDoor
def new_world() -> Registry:
"""Return a freshly generated world."""
world = Registry()
rng = world[None].components[Random] = Random()
player = world[object()]
player.components[Position] = Position(5, 5)
player.components[Graphic] = Graphic(ord("@"))
player.components[Gold] = 0
player.tags |= {IsPlayer, IsActor}
for _ in range(10):
gold = world[object()]
gold.components[Position] = Position(rng.randint(0, 20), rng.randint(0, 20))
gold.components[Graphic] = Graphic(ord("$"), fg=(255, 255, 0))
gold.components[Gold] = rng.randint(1, 10)
gold.tags |= {IsItem}
for i in range(20):
if i == 5 or i == 9:
door = world[object()]
door.components[Position] = Position(10, i)
door.components[Graphic] = Graphic(ord("\\"))
door.tags |= {IsDoor}
continue
wall = world[object()]
wall.components[Position] = Position(10, i)
wall.components[Graphic] = Graphic(ord("#"))
wall.tags |= {IsWall}
return world
def unlock_door(door: Entity):
door.components[Graphic] = Graphic(ord("_"))
door.tags.discard(IsDoor)