pyrogue/game/screens/__init__.py

109 lines
2.9 KiB
Python

"""Package for game screens."""
from __future__ import annotations
from typing import Protocol, TypeAlias
import attrs
import tcod.console
import tcod.event
import g
class Screen(Protocol):
"""An abstract game screen."""
__slots__ = ()
def on_event(self, event: tcod.event.Event) -> ScreenResult:
"""Called on events."""
def on_draw(self, console: tcod.console.Console) -> None:
"""Called when the screen is being drawn."""
@attrs.define()
class Push:
"""Push a new screen on top of the stack."""
screen: Screen
@attrs.define()
class Pop:
"""Remove the current screen from the stack."""
@attrs.define()
class Reset:
"""Replace the entire stack with a new screen."""
screen: Screen
ScreenResult: TypeAlias = "Push | Pop | Reset | None"
"""Union of screen results."""
def main_draw() -> None:
"""Render and present the active screen."""
if not g.screens:
return
g.background.clear()
g.foreground.clear()
g.screens[-1].on_draw(g.background)
# g.context.present(g.console)
g.sdl_renderer.copy(g.console_render.render(g.background))
# g.sdl_renderer.copy(g.console_render.render(g.foreground))
g.foreground.blit(g.background, fg_alpha=1.0, bg_alpha=0.0)
g.sdl_renderer.copy(g.console_render.render(g.background))
g.sdl_renderer.present()
def _apply_screen_result(result: ScreenResult) -> None:
"""Apply a ScreenResult to `g.screens`."""
match result:
case Push(screen=screen):
g.screens.append(screen)
case Pop():
g.screens.pop()
case Reset(screen=screen):
while g.screens:
_apply_screen_result(Pop())
_apply_screen_result(Push(screen))
case None:
pass
case _:
raise TypeError(result)
def main_loop() -> None:
"""Run the active screen forever."""
while g.screens:
main_draw()
for event in tcod.event.wait():
if event.type == 'WindowClose':
raise SystemExit()
tile_event = g.context.convert_event(event)
if g.screens:
_apply_screen_result(g.screens[-1].on_event(tile_event))
def get_previous_screen(screen: Screen) -> Screen | None:
"""Return the screen before `screen` in the stack if it exists."""
current_index = next(index for index, value in enumerate(g.screens) if value is screen)
return g.screens[current_index - 1] if current_index > 0 else None
def draw_previous_screens(screen: Screen, console: tcod.console.Console, dim: bool = True) -> None:
"""Draw previous screens, optionally dimming all but the active screen."""
prev_screen = get_previous_screen(screen)
if prev_screen is None:
return
prev_screen.on_draw(console)
if dim and screen is g.screens[-1]:
console.rgb["fg"] //= 4
console.rgb["bg"] //= 4