pyrogue/game/components.py

72 lines
2 KiB
Python

"""Collection of common components."""
from __future__ import annotations
from typing import Final, Self, Callable
import attrs
import math
import tcod.ecs.callbacks
from tcod.ecs import Entity
@attrs.define(frozen=True)
class Position:
"""An entities position."""
x: int
y: int
def __add__(self, direction: tuple[int, int] | Position) -> Self:
"""Add a vector to this position."""
match direction:
case Position(x, y):
return self.__class__(self.x + x, self.y + y)
case (x, y):
return self.__class__(self.x + x, self.y + y)
raise NotImplementedError
def __sub__(self, direction: tuple[int, int] | Position) -> Self:
match direction:
case Position(x, y):
return self.__class__(self.x - x, self.y - y)
case (x, y):
return self.__class__(self.x - x, self.y - y)
raise NotImplementedError
def mod(self, other: tuple[int,int] | Position | int) -> Self:
match other:
case Position(x,y):
return self.__class__(self.x//x, self.y//y)
case int(x):
return self.__class__(self.x//x, self.y//x)
case (x, y):
return self.__class__(self.x//x, self.y//y)
raise NotImplementedError
def length(self):
return math.sqrt(self.x**2+self.y**2)
@tcod.ecs.callbacks.register_component_changed(component=Position)
def on_position_changed(entity: Entity, old: Position | None, new: Position | None) -> None:
"""Mirror position components as a tag."""
if old == new:
return
if old is not None:
entity.tags.discard(old)
if new is not None:
entity.tags.add(new)
@attrs.define(frozen=True)
class Graphic:
"""An entities icon and color."""
ch: int = ord("!")
fg: tuple[int, int, int] = (255, 255, 255)
Action: Final = ("Action", Callable[[tcod.ecs.Entity], None])
"""Possible action."""
Gold: Final = ("Gold", int)
"""Amount of gold."""