#!/bin/python ## returns a valid tileset import tcod.tileset def valid_tileset(): tileset = tcod.tileset.load_tilesheet( "data/Bmac_smooth_16x24.png", columns=16, rows=16, charmap=tcod.tileset.CHARMAP_CP437 # "Oryx/oryx_roguelike_2.0/V1/oryx_roguelike_16x24_only_heroes.png", columns=19, rows=10, charmap=tcod.tileset.CHARMAP_CP437 ) monstertiles = tcod.tileset.load_tilesheet( "Oryx/oryx_roguelike_2.0/Monsters.png", columns=19, rows=26, charmap=tcod.tileset.CHARMAP_CP437 ) terraintiles = tcod.tileset.load_tilesheet( "Oryx/oryx_roguelike_2.0/Terrain.png", columns=16, rows=11, charmap=tcod.tileset.CHARMAP_CP437 ) # tileset.set_tile(ord('@'), monstertiles.get_tile(1)) # tileset.set_tile(ord('_'), terraintiles.get_tile(ord('0'))) # tileset.set_tile(ord('|'), terraintiles.get_tile(ord('/'))) # tileset.set_tile(ord('_'), terraintiles.get_tile(ord('!'))) # tileset.set_tile(ord('\\'), terraintiles.get_tile(ord('?'))) return tileset