#!/usr/bin/env python3 """Main entry-point module. This script is used to start the program.""" from __future__ import annotations import tcod.console import tcod.context import tcod.tileset import g import game.screens from game.screens.menu_screens import MainMenu def main() -> None: """Entry point function.""" tileset = tcod.tileset.load_tilesheet( "data/Bmac_smooth_16x24.png", columns=16, rows=16, charmap=tcod.tileset.CHARMAP_CP437 # "Oryx/oryx_roguelike_2.0/V1/oryx_roguelike_16x24_only_heroes.png", columns=19, rows=10, charmap=tcod.tileset.CHARMAP_CP437 ) tileset2 = tcod.tileset.load_tilesheet( "Oryx/oryx_roguelike_2.0/Monsters.png", columns=19, rows=26, charmap=tcod.tileset.CHARMAP_CP437 ) tileset.set_tile(64, tileset2.get_tile(0)) #tcod.tileset.procedural_block_elements(tileset=tileset) g.screens = [MainMenu()] g.console = tcod.console.Console(80, 50) with tcod.context.new(console=g.console, tileset=tileset) as g.context: game.screens.main_loop() if __name__ == "__main__": main()