WIP sdl renderer
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3 changed files with 22 additions and 11 deletions
17
main.py
17
main.py
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@ -5,10 +5,13 @@ from __future__ import annotations
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import tcod.console
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import tcod.context
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import tcod.render
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import tcod.tileset
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import game.tilesetmanager
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import g
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import tcod.sdl.video
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import tcod.sdl.render
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import g
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import game.tilesetmanager
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import game.screens
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from game.screens.menu_screens import MainMenu
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@ -20,17 +23,21 @@ def main() -> None:
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g.screens = [MainMenu()]
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g.background = tcod.console.Console(80, 35)
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g.foreground = tcod.console.Console(80, 35)
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g.sdl_window = tcod.sdl.video.new_window(
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win = tcod.sdl.video.new_window(
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g.background.width * g.tileset.tile_width,
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g.background.height * g.tileset.tile_height,
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flags=tcod.lib.SDL_WINDOW_RESIZABLE,
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)
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g.sdl_window = win
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g.sdl_renderer = tcod.sdl.render.new_renderer(g.sdl_window, target_textures=True)
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g.atlas = tcod.render.SDLTilesetAtlas(g.sdl_renderer, g.tileset)
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g.console_render = tcod.render.SDLConsoleRender(atlas=g.atlas)
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with tcod.context.new(console=g.background, tileset=g.tileset) as g.context:
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game.screens.main_loop()
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