fixed doors
This commit is contained in:
parent
200a0a4996
commit
e3dfc649d4
3 changed files with 4 additions and 8 deletions
|
|
@ -109,7 +109,7 @@ class MainScreen(Screen):
|
|||
console.rgba[["ch","fg"]][j, i] = 0x2591, (50,50,50, 255)
|
||||
continue
|
||||
walkable = (not in_map) or map.walkable[map_pos.y, map_pos.x]
|
||||
if walkable:
|
||||
if walkable or world_pos in doors:
|
||||
console.rgba[["ch","fg"]][j, i] = FLOOR_CHAR, (70,70,70, 255)
|
||||
continue
|
||||
ch = VERTICAL_WALL_CHAR
|
||||
|
|
|
|||
|
|
@ -47,7 +47,8 @@ class SelectItem(MenuItem):
|
|||
|
||||
def on_draw(self, console: tcod.console.Console, x: int, y: int, highlight: bool) -> None:
|
||||
"""Render this items label."""
|
||||
console.print(x, y, self.label, fg=(255, 255, 255), bg=(64, 64, 64) if highlight else (0, 0, 0))
|
||||
#g.foreground.print(x, y, self.label, fg=(255, 255, 255), bg=(64, 64, 64) if highlight else (0, 0, 0))
|
||||
g.background.print(x, y, self.label, fg=(255, 255, 255), bg=(64, 64, 64) if highlight else (0, 0, 0))
|
||||
|
||||
|
||||
@attrs.define()
|
||||
|
|
|
|||
|
|
@ -18,17 +18,12 @@ def valid_tileset():
|
|||
"Oryx/oryx_roguelike_2.0/Terrain.png", columns=16, rows=11, charmap=[i for i in range(255)]
|
||||
)
|
||||
|
||||
player = monstertiles.get_tile(1)
|
||||
player = [[[r,g,b,a] if a > 0 else [0,0,0,0]
|
||||
for r,g,b,a in row]
|
||||
for row in player]
|
||||
|
||||
tileset.set_tile(ord('@'), player)
|
||||
tileset.set_tile(ord('@'), monstertiles.get_tile(1))
|
||||
tileset.set_tile(ord('/'), terraintiles.get_tile(ord('?')))
|
||||
tileset.set_tile(ord('|'), terraintiles.get_tile(ord('!')))
|
||||
tileset.set_tile(ord('_'), terraintiles.get_tile(ord('0')))
|
||||
tileset.set_tile(ord('\\'), terraintiles.get_tile(ord('/')))
|
||||
tileset.set_tile(ord('.'), terraintiles.get_tile(20))
|
||||
tileset.set_tile(ord(','), terraintiles.get_tile(12))
|
||||
print(tileset.get_tile(ord('@'))[10])
|
||||
return tileset
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue