refactored state -> screen

This commit is contained in:
Lukas Nöllemeyer 2024-08-17 10:56:55 +02:00
parent 2560a4dcd9
commit bfabba3d82
7 changed files with 130 additions and 129 deletions

View file

@ -0,0 +1,45 @@
"""The main menu state"""
from __future__ import annotations
import g
import game.screens.menus
import game.world_tools
from game.screens import Reset, ScreenResult
from game.screens.game_screens import MainScreen
class MainMenu(game.screens.menus.ListMenu):
"""Main/escape menu."""
__slots__ = ()
def __init__(self) -> None:
"""Initialize the main menu."""
items = [
game.screens.menus.SelectItem("New game", self.new_game),
game.screens.menus.SelectItem("Quit", self.quit),
]
if hasattr(g, "world"):
items.insert(0, game.screens.menus.SelectItem("Continue", self.continue_))
super().__init__(
items=tuple(items),
selected=0,
x=5,
y=5,
)
@staticmethod
def continue_() -> ScreenResult:
"""Return to the game."""
return Reset(MainScreen())
@staticmethod
def new_game() -> ScreenResult:
"""Begin a new game."""
g.world = game.world_tools.new_world()
return Reset(MainScreen())
@staticmethod
def quit() -> ScreenResult:
"""Close the program."""
raise SystemExit()