fixed missing state -> screen refactor

This commit is contained in:
Lukas Nöllemeyer 2024-08-17 11:36:48 +02:00
parent 45e7a8927a
commit bd0db732b6

View file

@ -1,4 +1,4 @@
"""Package for game state stuff."""
"""Package for game screens."""
from __future__ import annotations
@ -55,8 +55,8 @@ def main_draw() -> None:
g.context.present(g.console)
def apply_state_result(result: ScreenResult) -> None:
"""Apply a StateResult to `g.states`."""
def apply_screen_result(result: ScreenResult) -> None:
"""Apply a ScreenResult to `g.screens`."""
match result:
case Push(screen=screen):
g.screens.append(screen)
@ -64,8 +64,8 @@ def apply_state_result(result: ScreenResult) -> None:
g.screens.pop()
case Reset(screen=screen):
while g.screens:
apply_state_result(Pop())
apply_state_result(Push(screen))
apply_screen_result(Pop())
apply_screen_result(Push(screen))
case None:
pass
case _:
@ -73,23 +73,23 @@ def apply_state_result(result: ScreenResult) -> None:
def main_loop() -> None:
"""Run the active state forever."""
"""Run the active screen forever."""
while g.screens:
main_draw()
for event in tcod.event.wait():
tile_event = g.context.convert_event(event)
if g.screens:
apply_state_result(g.screens[-1].on_event(tile_event))
apply_screen_result(g.screens[-1].on_event(tile_event))
def get_previous_screen(screen: Screen) -> Screen | None:
"""Return the state before `state` in the stack if it exists."""
"""Return the screen before `screen` in the stack if it exists."""
current_index = next(index for index, value in enumerate(g.screens) if value is screen)
return g.screens[current_index - 1] if current_index > 0 else None
def draw_previous_screens(screen: Screen, console: tcod.console.Console, dim: bool = True) -> None:
"""Draw previous states, optionally dimming all but the active state."""
"""Draw previous screens, optionally dimming all but the active screen."""
prev_screen = get_previous_screen(screen)
if prev_screen is None:
return