fixed missing state -> screen refactor
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parent
45e7a8927a
commit
bd0db732b6
1 changed files with 9 additions and 9 deletions
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@ -1,4 +1,4 @@
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"""Package for game state stuff."""
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"""Package for game screens."""
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from __future__ import annotations
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@ -55,8 +55,8 @@ def main_draw() -> None:
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g.context.present(g.console)
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def apply_state_result(result: ScreenResult) -> None:
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"""Apply a StateResult to `g.states`."""
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def apply_screen_result(result: ScreenResult) -> None:
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"""Apply a ScreenResult to `g.screens`."""
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match result:
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case Push(screen=screen):
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g.screens.append(screen)
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@ -64,8 +64,8 @@ def apply_state_result(result: ScreenResult) -> None:
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g.screens.pop()
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case Reset(screen=screen):
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while g.screens:
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apply_state_result(Pop())
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apply_state_result(Push(screen))
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apply_screen_result(Pop())
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apply_screen_result(Push(screen))
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case None:
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pass
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case _:
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@ -73,23 +73,23 @@ def apply_state_result(result: ScreenResult) -> None:
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def main_loop() -> None:
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"""Run the active state forever."""
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"""Run the active screen forever."""
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while g.screens:
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main_draw()
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for event in tcod.event.wait():
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tile_event = g.context.convert_event(event)
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if g.screens:
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apply_state_result(g.screens[-1].on_event(tile_event))
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apply_screen_result(g.screens[-1].on_event(tile_event))
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def get_previous_screen(screen: Screen) -> Screen | None:
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"""Return the state before `state` in the stack if it exists."""
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"""Return the screen before `screen` in the stack if it exists."""
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current_index = next(index for index, value in enumerate(g.screens) if value is screen)
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return g.screens[current_index - 1] if current_index > 0 else None
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def draw_previous_screens(screen: Screen, console: tcod.console.Console, dim: bool = True) -> None:
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"""Draw previous states, optionally dimming all but the active state."""
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"""Draw previous screens, optionally dimming all but the active screen."""
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prev_screen = get_previous_screen(screen)
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if prev_screen is None:
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return
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