sdl rendering progress?

This commit is contained in:
Lukas Nöllemeyer 2024-08-19 18:17:25 +02:00
parent 467c6606da
commit af941dc848
5 changed files with 22 additions and 13 deletions

View file

@ -7,9 +7,11 @@ from typing import Protocol
import attrs
import tcod.console
import tcod.constants
import tcod.event
from tcod.event import KeySym
import g
from game.constants import DIRECTION_KEYS
from game.screens import Pop, Screen, ScreenResult, draw_previous_screens
@ -93,6 +95,6 @@ class ListMenu(Screen):
def on_draw(self, console: tcod.console.Console) -> None:
"""Render the menu."""
draw_previous_screens(self, console)
draw_previous_screens(self, g.foreground)
for i, item in enumerate(self.items):
item.on_draw(console, x=self.x, y=self.y + i, highlight=i == self.selected)
item.on_draw(g.foreground, x=self.x, y=self.y + i, highlight=i == self.selected)