sdl rendering progress?
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5 changed files with 22 additions and 13 deletions
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@ -62,7 +62,7 @@ def _draw_entity(entity: tcod.ecs.Entity, camera_pos, camera_radius_x, camera_ra
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map_pos = world_pos_to_map_pos(pos)
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if g.world[None].components[Map].fov[map_pos.y, map_pos.x]:
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graphic = entity.components[Graphic]
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g.foreground.rgba[["ch", "fg", "bg"]][screen_pos.y + camera_radius_y, screen_pos.x + camera_radius_x] = graphic.ch, graphic.fg, graphic.bg
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g.foreground.rgba[["ch", "fg"]][screen_pos.y + camera_radius_y, screen_pos.x + camera_radius_x] = graphic.ch, graphic.fg
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@attrs.define()
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@ -86,6 +86,7 @@ class MainScreen(Screen):
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def on_draw(self, console: tcod.console.Console) -> None:
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"""Draw the standard screen."""
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console = g.background
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centers = [a.components[Position] for a in g.world.Q.all_of(tags=[IsPlayer])]
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camera_pos = sum(centers, start=Position(0,0))
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camera_pos = camera_pos.mod(len(centers))
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