Co-authored-by: staubsauger <staubsauger@users.noreply.github.com>
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fe5d2bb24e
commit
a4981d1575
3 changed files with 16 additions and 8 deletions
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@ -16,7 +16,7 @@ from game.components import Gold, Graphic, Position
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from game.constants import DIRECTION_KEYS, ACTION_KEYS
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from game.state import Push, Reset, State, StateResult
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from game.tags import IsItem, IsPlayer, IsWall, IsDoor, IsActor
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from game.constants import WALL_CHAR
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@attrs.define()
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class InGame(State):
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@ -56,19 +56,22 @@ class InGame(State):
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center = sum(centers, start=Position(0,0))
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center = center.mod(len(centers))
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def draw(e):
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pos = e.components[Position] - center
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def draw(e_pos, e_graph):
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pos = e_pos - center
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if (-console.width//2 <= pos.x < console.width//2\
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and -console.height//2 <= pos.y < console.height//2):
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graphic = e.components[Graphic]
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graphic = e_graph
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console.rgb[["ch", "fg"]][pos.y + console.height//2, pos.x + console.width//2] = graphic.ch, graphic.fg
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for (y, row) in enumerate(g.world_map.walkable):
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for (x, val) in enumerate(row):
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if val:
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draw(Position(x,y), Graphic(WALL_CHAR))
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for entity in g.world.Q.all_of(components=[Position, Graphic]).none_of(tags=[IsActor]):
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draw(entity)
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draw(entity.components[Position], entity.components[Graphic])
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for actor in g.world.Q.all_of(components=[Position, Graphic], tags=[IsActor]).none_of(tags=[IsPlayer]):
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draw(actor)
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draw(actor.components[Position], entity.components[Graphic])
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for player in g.world.Q.all_of(tags=[IsPlayer]):
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draw(player)
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draw(player.components[Position], player.components[Graphic])
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if text := g.world[None].components.get(("Text", str)):
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console.print(x=0, y=console.height - 1, string=text, fg=(255, 255, 255), bg=(0, 0, 0))
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@ -7,6 +7,7 @@ from random import Random
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import g
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from tcod.ecs import Registry, Entity
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from tcod.map import Map
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from game.components import Gold, Graphic, Position
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from game.tags import IsActor, IsItem, IsPlayer, IsWall, IsDoor
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@ -15,6 +16,7 @@ from game.tags import IsActor, IsItem, IsPlayer, IsWall, IsDoor
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def new_world() -> Registry:
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"""Return a freshly generated world."""
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world = Registry()
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g.world_map = Map(100, 100)
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rng = world[None].components[Random] = Random()
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player = world[object()]
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