moved walls to static map object
This commit is contained in:
parent
a4981d1575
commit
9b85305481
3 changed files with 32 additions and 22 deletions
|
|
@ -12,11 +12,23 @@ from tcod.map import Map
|
|||
from game.components import Gold, Graphic, Position
|
||||
from game.tags import IsActor, IsItem, IsPlayer, IsWall, IsDoor
|
||||
|
||||
def add_wall(x, y, remove=False):
|
||||
g.world_map.walkable[50+y][50+x] = remove
|
||||
|
||||
def add_door(x, y):
|
||||
door = g.world[object()]
|
||||
door.tags.add(IsDoor)
|
||||
door.components[Position] = Position(x,y)
|
||||
door.components[Graphic] = Graphic(ord("\\"))
|
||||
add_wall(x,y)
|
||||
|
||||
|
||||
def new_world() -> Registry:
|
||||
"""Return a freshly generated world."""
|
||||
world = Registry()
|
||||
g.world = world
|
||||
g.world_map = Map(100, 100)
|
||||
g.world_map.walkable[:] = True
|
||||
rng = world[None].components[Random] = Random()
|
||||
|
||||
player = world[object()]
|
||||
|
|
@ -34,19 +46,15 @@ def new_world() -> Registry:
|
|||
|
||||
for i in range(20):
|
||||
if i == 5 or i == 9:
|
||||
door = world[object()]
|
||||
door.components[Position] = Position(10, i)
|
||||
door.components[Graphic] = Graphic(ord("\\"))
|
||||
door.tags |= {IsDoor}
|
||||
continue
|
||||
wall = world[object()]
|
||||
wall.components[Position] = Position(10, i)
|
||||
wall.components[Graphic] = Graphic(ord("#"))
|
||||
wall.tags |= {IsWall}
|
||||
add_door(10,i)
|
||||
else:
|
||||
add_wall(10, i)
|
||||
|
||||
return world
|
||||
|
||||
|
||||
def unlock_door(door: Entity):
|
||||
door.components[Graphic] = Graphic(ord("_"))
|
||||
door.tags.discard(IsDoor)
|
||||
door.tags.clear()
|
||||
pos = door.components[Position]
|
||||
add_wall(pos.x,pos.y, remove=True)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue