moved walls to static map object
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a4981d1575
commit
9b85305481
3 changed files with 32 additions and 22 deletions
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@ -34,7 +34,7 @@ class InGame(State):
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raise SystemExit()
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case tcod.event.KeyDown(sym=sym) if sym in DIRECTION_KEYS:
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new_pos = player.components[Position] + DIRECTION_KEYS[sym]
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if g.world.Q.all_of(tags=[new_pos, IsWall]) or g.world.Q.all_of(tags=[new_pos, IsDoor]):
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if not g.world_map.walkable[g.world_center[1]+new_pos.y][g.world_center[0]+new_pos.x]:
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return None
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player.components[Position] = new_pos
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# Auto pickup gold
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@ -51,21 +51,21 @@ class InGame(State):
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def on_draw(self, console: tcod.console.Console) -> None:
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"""Draw the standard screen."""
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centers = g.world.Q.all_of(tags=[IsPlayer])
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centers = [a.components[Position] for a in centers]
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center = sum(centers, start=Position(0,0))
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center = center.mod(len(centers))
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centers = [a.components[Position] for a in g.world.Q.all_of(tags=[IsPlayer])]
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camera_pos = sum(centers, start=Position(0,0))
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camera_pos = camera_pos.mod(len(centers))
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h = console.height//2
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w = console.width//2
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def draw(e_pos, e_graph):
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pos = e_pos - center
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if (-console.width//2 <= pos.x < console.width//2\
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and -console.height//2 <= pos.y < console.height//2):
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screen_pos = e_pos - camera_pos
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if (-w <= screen_pos.x < w\
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and -h <= screen_pos.y < h):
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graphic = e_graph
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console.rgb[["ch", "fg"]][pos.y + console.height//2, pos.x + console.width//2] = graphic.ch, graphic.fg
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console.rgb[["ch", "fg"]][screen_pos.y + h, screen_pos.x + w] = graphic.ch, graphic.fg
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for (y, row) in enumerate(g.world_map.walkable):
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for (x, val) in enumerate(row):
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if val:
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draw(Position(x,y), Graphic(WALL_CHAR))
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if not val:
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draw(Position(x,y)-g.world_center, Graphic(WALL_CHAR))
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for entity in g.world.Q.all_of(components=[Position, Graphic]).none_of(tags=[IsActor]):
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draw(entity.components[Position], entity.components[Graphic])
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for actor in g.world.Q.all_of(components=[Position, Graphic], tags=[IsActor]).none_of(tags=[IsPlayer]):
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