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15
.vscode/launch.json
vendored
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15
.vscode/launch.json
vendored
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|||
{
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||||
// Use IntelliSense to learn about possible attributes.
|
||||
// Hover to view descriptions of existing attributes.
|
||||
// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
|
||||
"version": "0.2.0",
|
||||
"configurations": [
|
||||
{
|
||||
"name": "Python: Module",
|
||||
"type": "python",
|
||||
"request": "launch",
|
||||
"module": "main",
|
||||
"justMyCode": true
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||||
}
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||||
]
|
||||
}
|
||||
24
.vscode/settings.json
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24
.vscode/settings.json
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|||
{
|
||||
"files.trimTrailingWhitespace": true,
|
||||
"files.trimFinalNewlines": true,
|
||||
"files.insertFinalNewline": true,
|
||||
"editor.formatOnSave": true,
|
||||
"editor.codeActionsOnSave": {
|
||||
"source.fixAll": "always"
|
||||
},
|
||||
"editor.rulers": [
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||||
120
|
||||
],
|
||||
"[python]": {
|
||||
"editor.defaultFormatter": "charliermarsh.ruff"
|
||||
},
|
||||
"cSpell.words": [
|
||||
"blit",
|
||||
"isort",
|
||||
"PAGEDOWN",
|
||||
"PAGEUP",
|
||||
"tcod",
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||||
"tileset",
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||||
"tilesheet"
|
||||
]
|
||||
}
|
||||
24
LICENSE
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24
LICENSE
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|
|
@ -0,0 +1,24 @@
|
|||
This is free and unencumbered software released into the public domain.
|
||||
|
||||
Anyone is free to copy, modify, publish, use, compile, sell, or
|
||||
distribute this software, either in source code form or as a compiled
|
||||
binary, for any purpose, commercial or non-commercial, and by any
|
||||
means.
|
||||
|
||||
In jurisdictions that recognize copyright laws, the author or authors
|
||||
of this software dedicate any and all copyright interest in the
|
||||
software to the public domain. We make this dedication for the benefit
|
||||
of the public at large and to the detriment of our heirs and
|
||||
successors. We intend this dedication to be an overt act of
|
||||
relinquishment in perpetuity of all present and future rights to this
|
||||
software under copyright law.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
|
||||
OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
|
||||
OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
For more information, please refer to <https://unlicense.org>
|
||||
1
README.md
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1
README.md
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|
@ -0,0 +1 @@
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|||
# python-tcod-tutorial-2023
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||||
BIN
data/Alloy_curses_12x12.png
Normal file
BIN
data/Alloy_curses_12x12.png
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Binary file not shown.
|
After Width: | Height: | Size: 2 KiB |
21
g.py
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21
g.py
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|||
"""This module stores globally mutable variables used by this program."""
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|
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from __future__ import annotations
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|
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import tcod.console
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import tcod.context
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import tcod.ecs
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import game.state
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context: tcod.context.Context
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"""The window managed by tcod."""
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|
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world: tcod.ecs.Registry
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"""The active ECS registry and current session."""
|
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|
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states: list[game.state.State] = []
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"""A stack of states with the last item being the active state."""
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|
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console: tcod.console.Console
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||||
"""The current main console."""
|
||||
1
game/__init__.py
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1
game/__init__.py
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|
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|
|||
"""Game namespace package."""
|
||||
45
game/components.py
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45
game/components.py
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|
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|
|||
"""Collection of common components."""
|
||||
|
||||
from __future__ import annotations
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||||
|
||||
from typing import Final, Self
|
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|
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import attrs
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import tcod.ecs.callbacks
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||||
from tcod.ecs import Entity
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||||
|
||||
|
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@attrs.define(frozen=True)
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class Position:
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||||
"""An entities position."""
|
||||
|
||||
x: int
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y: int
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||||
|
||||
def __add__(self, direction: tuple[int, int]) -> Self:
|
||||
"""Add a vector to this position."""
|
||||
x, y = direction
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||||
return self.__class__(self.x + x, self.y + y)
|
||||
|
||||
|
||||
@tcod.ecs.callbacks.register_component_changed(component=Position)
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||||
def on_position_changed(entity: Entity, old: Position | None, new: Position | None) -> None:
|
||||
"""Mirror position components as a tag."""
|
||||
if old == new:
|
||||
return
|
||||
if old is not None:
|
||||
entity.tags.discard(old)
|
||||
if new is not None:
|
||||
entity.tags.add(new)
|
||||
|
||||
|
||||
@attrs.define(frozen=True)
|
||||
class Graphic:
|
||||
"""An entities icon and color."""
|
||||
|
||||
ch: int = ord("!")
|
||||
fg: tuple[int, int, int] = (255, 255, 255)
|
||||
|
||||
|
||||
Gold: Final = ("Gold", int)
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||||
"""Amount of gold."""
|
||||
36
game/constants.py
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36
game/constants.py
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|
|
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|
|||
"""Global constants are stored here."""
|
||||
|
||||
from typing import Final
|
||||
|
||||
from tcod.event import KeySym
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||||
|
||||
DIRECTION_KEYS: Final = {
|
||||
# Arrow keys
|
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KeySym.LEFT: (-1, 0),
|
||||
KeySym.RIGHT: (1, 0),
|
||||
KeySym.UP: (0, -1),
|
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KeySym.DOWN: (0, 1),
|
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# Arrow key diagonals
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KeySym.HOME: (-1, -1),
|
||||
KeySym.END: (-1, 1),
|
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KeySym.PAGEUP: (1, -1),
|
||||
KeySym.PAGEDOWN: (1, 1),
|
||||
# Keypad
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KeySym.KP_4: (-1, 0),
|
||||
KeySym.KP_6: (1, 0),
|
||||
KeySym.KP_8: (0, -1),
|
||||
KeySym.KP_2: (0, 1),
|
||||
KeySym.KP_7: (-1, -1),
|
||||
KeySym.KP_1: (-1, 1),
|
||||
KeySym.KP_9: (1, -1),
|
||||
KeySym.KP_3: (1, 1),
|
||||
# VI keys
|
||||
KeySym.h: (-1, 0),
|
||||
KeySym.l: (1, 0),
|
||||
KeySym.k: (0, -1),
|
||||
KeySym.j: (0, 1),
|
||||
KeySym.y: (-1, -1),
|
||||
KeySym.b: (-1, 1),
|
||||
KeySym.u: (1, -1),
|
||||
KeySym.n: (1, 1),
|
||||
}
|
||||
101
game/menus.py
Normal file
101
game/menus.py
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|
|
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|
|||
"""Menu UI classes."""
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
from collections.abc import Callable
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||||
from typing import Protocol
|
||||
|
||||
import attrs
|
||||
import tcod.console
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||||
import tcod.event
|
||||
from tcod.event import KeySym
|
||||
|
||||
import game.state_tools
|
||||
from game.constants import DIRECTION_KEYS
|
||||
from game.state import Pop, State, StateResult
|
||||
|
||||
|
||||
class MenuItem(Protocol):
|
||||
"""Menu item protocol."""
|
||||
|
||||
__slots__ = ()
|
||||
|
||||
def on_event(self, event: tcod.event.Event) -> StateResult:
|
||||
"""Handle events passed to the menu item."""
|
||||
|
||||
def on_draw(self, console: tcod.console.Console, x: int, y: int, highlight: bool) -> None:
|
||||
"""Draw is item at the given position."""
|
||||
|
||||
|
||||
@attrs.define()
|
||||
class SelectItem(MenuItem):
|
||||
"""Clickable menu item."""
|
||||
|
||||
label: str
|
||||
callback: Callable[[], StateResult]
|
||||
|
||||
def on_event(self, event: tcod.event.Event) -> StateResult:
|
||||
"""Handle events selecting this item."""
|
||||
match event:
|
||||
case tcod.event.KeyDown(sym=sym) if sym in {KeySym.RETURN, KeySym.RETURN2, KeySym.KP_ENTER}:
|
||||
return self.callback()
|
||||
case tcod.event.MouseButtonUp(button=tcod.event.MouseButton.LEFT):
|
||||
return self.callback()
|
||||
case _:
|
||||
return None
|
||||
|
||||
def on_draw(self, console: tcod.console.Console, x: int, y: int, highlight: bool) -> None:
|
||||
"""Render this items label."""
|
||||
console.print(x, y, self.label, fg=(255, 255, 255), bg=(64, 64, 64) if highlight else (0, 0, 0))
|
||||
|
||||
|
||||
@attrs.define()
|
||||
class ListMenu(State):
|
||||
"""Simple list menu state."""
|
||||
|
||||
items: tuple[MenuItem, ...]
|
||||
selected: int | None = 0
|
||||
x: int = 0
|
||||
y: int = 0
|
||||
|
||||
def on_event(self, event: tcod.event.Event) -> StateResult:
|
||||
"""Handle events for menus."""
|
||||
match event:
|
||||
case tcod.event.Quit():
|
||||
raise SystemExit()
|
||||
case tcod.event.KeyDown(sym=sym) if sym in DIRECTION_KEYS:
|
||||
dx, dy = DIRECTION_KEYS[sym]
|
||||
if dx != 0 or dy == 0:
|
||||
return self.activate_selected(event)
|
||||
if self.selected is not None:
|
||||
self.selected += dy
|
||||
self.selected %= len(self.items)
|
||||
else:
|
||||
self.selected = 0 if dy == 1 else len(self.items) - 1
|
||||
return None
|
||||
case tcod.event.MouseMotion(position=(_, y)):
|
||||
y -= self.y
|
||||
self.selected = y if 0 <= y < len(self.items) else None
|
||||
return None
|
||||
case tcod.event.KeyDown(sym=KeySym.ESCAPE):
|
||||
return self.on_cancel()
|
||||
case tcod.event.MouseButtonUp(button=tcod.event.MouseButton.RIGHT):
|
||||
return self.on_cancel()
|
||||
case _:
|
||||
return self.activate_selected(event)
|
||||
|
||||
def activate_selected(self, event: tcod.event.Event) -> StateResult:
|
||||
"""Call the selected menu items callback."""
|
||||
if self.selected is not None:
|
||||
return self.items[self.selected].on_event(event)
|
||||
return None
|
||||
|
||||
def on_cancel(self) -> StateResult:
|
||||
"""Handle escape or right click being pressed on menus."""
|
||||
return Pop()
|
||||
|
||||
def on_draw(self, console: tcod.console.Console) -> None:
|
||||
"""Render the menu."""
|
||||
game.state_tools.draw_previous_state(self, console)
|
||||
for i, item in enumerate(self.items):
|
||||
item.on_draw(console, x=self.x, y=self.y + i, highlight=i == self.selected)
|
||||
44
game/state.py
Normal file
44
game/state.py
Normal file
|
|
@ -0,0 +1,44 @@
|
|||
"""Base classes for states."""
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
from typing import Protocol, TypeAlias
|
||||
|
||||
import attrs
|
||||
import tcod.console
|
||||
import tcod.event
|
||||
|
||||
|
||||
class State(Protocol):
|
||||
"""An abstract game state."""
|
||||
|
||||
__slots__ = ()
|
||||
|
||||
def on_event(self, event: tcod.event.Event) -> StateResult:
|
||||
"""Called on events."""
|
||||
|
||||
def on_draw(self, console: tcod.console.Console) -> None:
|
||||
"""Called when the state is being drawn."""
|
||||
|
||||
|
||||
@attrs.define()
|
||||
class Push:
|
||||
"""Push a new state on top of the stack."""
|
||||
|
||||
state: State
|
||||
|
||||
|
||||
@attrs.define()
|
||||
class Pop:
|
||||
"""Remove the current state from the stack."""
|
||||
|
||||
|
||||
@attrs.define()
|
||||
class Reset:
|
||||
"""Replace the entire stack with a new state."""
|
||||
|
||||
state: State
|
||||
|
||||
|
||||
StateResult: TypeAlias = "Push | Pop | Reset | None"
|
||||
"""Union of state results."""
|
||||
61
game/state_tools.py
Normal file
61
game/state_tools.py
Normal file
|
|
@ -0,0 +1,61 @@
|
|||
"""State handling functions."""
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
import tcod.console
|
||||
|
||||
import g
|
||||
from game.state import Pop, Push, Reset, State, StateResult
|
||||
|
||||
|
||||
def main_draw() -> None:
|
||||
"""Render and present the active state."""
|
||||
if not g.states:
|
||||
return
|
||||
g.console.clear()
|
||||
g.states[-1].on_draw(g.console)
|
||||
g.context.present(g.console)
|
||||
|
||||
|
||||
def apply_state_result(result: StateResult) -> None:
|
||||
"""Apply a StateResult to `g.states`."""
|
||||
match result:
|
||||
case Push(state=state):
|
||||
g.states.append(state)
|
||||
case Pop():
|
||||
g.states.pop()
|
||||
case Reset(state=state):
|
||||
while g.states:
|
||||
apply_state_result(Pop())
|
||||
apply_state_result(Push(state))
|
||||
case None:
|
||||
pass
|
||||
case _:
|
||||
raise TypeError(result)
|
||||
|
||||
|
||||
def main_loop() -> None:
|
||||
"""Run the active state forever."""
|
||||
while g.states:
|
||||
main_draw()
|
||||
for event in tcod.event.wait():
|
||||
tile_event = g.context.convert_event(event)
|
||||
if g.states:
|
||||
apply_state_result(g.states[-1].on_event(tile_event))
|
||||
|
||||
|
||||
def get_previous_state(state: State) -> State | None:
|
||||
"""Return the state before `state` in the stack if it exists."""
|
||||
current_index = next(index for index, value in enumerate(g.states) if value is state)
|
||||
return g.states[current_index - 1] if current_index > 0 else None
|
||||
|
||||
|
||||
def draw_previous_state(state: State, console: tcod.console.Console, dim: bool = True) -> None:
|
||||
"""Draw previous states, optionally dimming all but the active state."""
|
||||
prev_state = get_previous_state(state)
|
||||
if prev_state is None:
|
||||
return
|
||||
prev_state.on_draw(console)
|
||||
if dim and state is g.states[-1]:
|
||||
console.rgb["fg"] //= 4
|
||||
console.rgb["bg"] //= 4
|
||||
92
game/states.py
Normal file
92
game/states.py
Normal file
|
|
@ -0,0 +1,92 @@
|
|||
"""A collection of game states."""
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
import attrs
|
||||
import tcod.console
|
||||
import tcod.constants
|
||||
import tcod.event
|
||||
from tcod.event import KeySym
|
||||
|
||||
import g
|
||||
import game.menus
|
||||
import game.world_tools
|
||||
from game.components import Gold, Graphic, Position
|
||||
from game.constants import DIRECTION_KEYS
|
||||
from game.state import Push, Reset, State, StateResult
|
||||
from game.tags import IsItem, IsPlayer
|
||||
|
||||
|
||||
@attrs.define()
|
||||
class InGame(State):
|
||||
"""Primary in-game state."""
|
||||
|
||||
def on_event(self, event: tcod.event.Event) -> StateResult:
|
||||
"""Handle events for the in-game state."""
|
||||
(player,) = g.world.Q.all_of(tags=[IsPlayer])
|
||||
match event:
|
||||
case tcod.event.Quit():
|
||||
raise SystemExit()
|
||||
case tcod.event.KeyDown(sym=sym) if sym in DIRECTION_KEYS:
|
||||
player.components[Position] += DIRECTION_KEYS[sym]
|
||||
# Auto pickup gold
|
||||
for gold in g.world.Q.all_of(components=[Gold], tags=[player.components[Position], IsItem]):
|
||||
player.components[Gold] += gold.components[Gold]
|
||||
text = f"Picked up {gold.components[Gold]}g, total: {player.components[Gold]}g"
|
||||
g.world[None].components[("Text", str)] = text
|
||||
gold.clear()
|
||||
return None
|
||||
case tcod.event.KeyDown(sym=KeySym.ESCAPE):
|
||||
return Push(MainMenu())
|
||||
case _:
|
||||
return None
|
||||
|
||||
def on_draw(self, console: tcod.console.Console) -> None:
|
||||
"""Draw the standard screen."""
|
||||
for entity in g.world.Q.all_of(components=[Position, Graphic]):
|
||||
pos = entity.components[Position]
|
||||
if not (0 <= pos.x < console.width and 0 <= pos.y < console.height):
|
||||
continue
|
||||
graphic = entity.components[Graphic]
|
||||
console.rgb[["ch", "fg"]][pos.y, pos.x] = graphic.ch, graphic.fg
|
||||
|
||||
if text := g.world[None].components.get(("Text", str)):
|
||||
console.print(x=0, y=console.height - 1, string=text, fg=(255, 255, 255), bg=(0, 0, 0))
|
||||
|
||||
|
||||
class MainMenu(game.menus.ListMenu):
|
||||
"""Main/escape menu."""
|
||||
|
||||
__slots__ = ()
|
||||
|
||||
def __init__(self) -> None:
|
||||
"""Initialize the main menu."""
|
||||
items = [
|
||||
game.menus.SelectItem("New game", self.new_game),
|
||||
game.menus.SelectItem("Quit", self.quit),
|
||||
]
|
||||
if hasattr(g, "world"):
|
||||
items.insert(0, game.menus.SelectItem("Continue", self.continue_))
|
||||
|
||||
super().__init__(
|
||||
items=tuple(items),
|
||||
selected=0,
|
||||
x=5,
|
||||
y=5,
|
||||
)
|
||||
|
||||
@staticmethod
|
||||
def continue_() -> StateResult:
|
||||
"""Return to the game."""
|
||||
return Reset(InGame())
|
||||
|
||||
@staticmethod
|
||||
def new_game() -> StateResult:
|
||||
"""Begin a new game."""
|
||||
g.world = game.world_tools.new_world()
|
||||
return Reset(InGame())
|
||||
|
||||
@staticmethod
|
||||
def quit() -> StateResult:
|
||||
"""Close the program."""
|
||||
raise SystemExit()
|
||||
14
game/tags.py
Normal file
14
game/tags.py
Normal file
|
|
@ -0,0 +1,14 @@
|
|||
"""Collection of common tags."""
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
from typing import Final
|
||||
|
||||
IsPlayer: Final = "IsPlayer"
|
||||
"""Entity is the player."""
|
||||
|
||||
IsActor: Final = "IsActor"
|
||||
"""Entity is an actor."""
|
||||
|
||||
IsItem: Final = "IsItem"
|
||||
"""Entity is an item."""
|
||||
32
game/world_tools.py
Normal file
32
game/world_tools.py
Normal file
|
|
@ -0,0 +1,32 @@
|
|||
"""Functions for working with worlds."""
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
from random import Random
|
||||
|
||||
from tcod.ecs import Registry
|
||||
|
||||
from game.components import Gold, Graphic, Position
|
||||
from game.tags import IsActor, IsItem, IsPlayer
|
||||
|
||||
|
||||
def new_world() -> Registry:
|
||||
"""Return a freshly generated world."""
|
||||
world = Registry()
|
||||
|
||||
rng = world[None].components[Random] = Random()
|
||||
|
||||
player = world[object()]
|
||||
player.components[Position] = Position(5, 5)
|
||||
player.components[Graphic] = Graphic(ord("@"))
|
||||
player.components[Gold] = 0
|
||||
player.tags |= {IsPlayer, IsActor}
|
||||
|
||||
for _ in range(10):
|
||||
gold = world[object()]
|
||||
gold.components[Position] = Position(rng.randint(0, 20), rng.randint(0, 20))
|
||||
gold.components[Graphic] = Graphic(ord("$"), fg=(255, 255, 0))
|
||||
gold.components[Gold] = rng.randint(1, 10)
|
||||
gold.tags |= {IsItem}
|
||||
|
||||
return world
|
||||
28
main.py
Executable file
28
main.py
Executable file
|
|
@ -0,0 +1,28 @@
|
|||
#!/usr/bin/env python3
|
||||
"""Main entry-point module. This script is used to start the program."""
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
import tcod.console
|
||||
import tcod.context
|
||||
import tcod.tileset
|
||||
|
||||
import g
|
||||
import game.state_tools
|
||||
import game.states
|
||||
|
||||
|
||||
def main() -> None:
|
||||
"""Entry point function."""
|
||||
tileset = tcod.tileset.load_tilesheet(
|
||||
"data/Alloy_curses_12x12.png", columns=16, rows=16, charmap=tcod.tileset.CHARMAP_CP437
|
||||
)
|
||||
tcod.tileset.procedural_block_elements(tileset=tileset)
|
||||
g.states = [game.states.MainMenu()]
|
||||
g.console = tcod.console.Console(80, 50)
|
||||
with tcod.context.new(console=g.console, tileset=tileset) as g.context:
|
||||
game.state_tools.main_loop()
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
||||
63
pyproject.toml
Normal file
63
pyproject.toml
Normal file
|
|
@ -0,0 +1,63 @@
|
|||
# Project configuiration options for Python tools.
|
||||
[tool.mypy] # https://mypy.readthedocs.io/en/stable/config_file.html
|
||||
python_version = "3.11"
|
||||
files = ["."]
|
||||
warn_unused_configs = true
|
||||
disallow_any_generics = true
|
||||
disallow_subclassing_any = true
|
||||
disallow_untyped_calls = false # Some calls from NumPy are untyped.
|
||||
disallow_untyped_defs = true
|
||||
disallow_incomplete_defs = true
|
||||
check_untyped_defs = true
|
||||
disallow_untyped_decorators = true
|
||||
no_implicit_optional = true
|
||||
warn_redundant_casts = true
|
||||
warn_unused_ignores = true
|
||||
warn_return_any = true
|
||||
no_implicit_reexport = true
|
||||
strict_equality = true
|
||||
|
||||
[tool.ruff] # https://docs.astral.sh/ruff/rules/
|
||||
line-length = 120
|
||||
target-version = "py311"
|
||||
|
||||
[tool.ruff.lint]
|
||||
select = [
|
||||
"C90", # mccabe
|
||||
"D", # pydocstyle
|
||||
"E", # pycodestyle
|
||||
"W", # pycodestyle
|
||||
"F", # Pyflakes
|
||||
"I", # isort
|
||||
"UP", # pyupgrade
|
||||
"YTT", # flake8-2020
|
||||
"ANN", # flake8-annotations
|
||||
"S", # flake8-bandit
|
||||
"B", # flake8-bugbear
|
||||
"C4", # flake8-comprehensions
|
||||
"DTZ", # flake8-datetimez
|
||||
"EM", # flake8-errmsg
|
||||
"EXE", # flake8-executable
|
||||
"FA", # flake8-future-annotations
|
||||
"RET", # flake8-return
|
||||
"ICN", # flake8-import-conventions
|
||||
"PIE", # flake8-pie
|
||||
"PT", # flake8-pytest-style
|
||||
"SIM", # flake8-simplify
|
||||
"PTH", # flake8-use-pathlib
|
||||
"PL", # Pylint
|
||||
"TRY", # tryceratops
|
||||
"RUF", # NumPy-specific rules
|
||||
"G", # flake8-logging-format
|
||||
]
|
||||
ignore = [
|
||||
"E501", # line-too-long
|
||||
"S101", # assert
|
||||
"ANN101", # missing-type-self
|
||||
"ANN102", # missing-type-cls
|
||||
"S311", # suspicious-non-cryptographic-random-usage
|
||||
"PLR0913", # too-many-arguments
|
||||
]
|
||||
|
||||
[tool.ruff.lint.pydocstyle] # https://docs.astral.sh/ruff/settings/#lintpydocstyle
|
||||
convention = "google"
|
||||
3
requirements.txt
Normal file
3
requirements.txt
Normal file
|
|
@ -0,0 +1,3 @@
|
|||
attrs ~= 22.2
|
||||
tcod ~= 16.0
|
||||
tcod-ecs ~= 5.1
|
||||
Loading…
Add table
Add a link
Reference in a new issue