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game/state.py
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game/state.py
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"""Base classes for states."""
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from __future__ import annotations
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from typing import Protocol, TypeAlias
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import attrs
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import tcod.console
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import tcod.event
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class State(Protocol):
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"""An abstract game state."""
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__slots__ = ()
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def on_event(self, event: tcod.event.Event) -> StateResult:
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"""Called on events."""
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def on_draw(self, console: tcod.console.Console) -> None:
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"""Called when the state is being drawn."""
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@attrs.define()
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class Push:
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"""Push a new state on top of the stack."""
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state: State
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@attrs.define()
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class Pop:
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"""Remove the current state from the stack."""
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@attrs.define()
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class Reset:
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"""Replace the entire stack with a new state."""
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state: State
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StateResult: TypeAlias = "Push | Pop | Reset | None"
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"""Union of state results."""
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