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Lukas Nöllemeyer 2024-08-16 17:20:07 +02:00
commit 85be45e2b8
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game/components.py Normal file
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"""Collection of common components."""
from __future__ import annotations
from typing import Final, Self
import attrs
import tcod.ecs.callbacks
from tcod.ecs import Entity
@attrs.define(frozen=True)
class Position:
"""An entities position."""
x: int
y: int
def __add__(self, direction: tuple[int, int]) -> Self:
"""Add a vector to this position."""
x, y = direction
return self.__class__(self.x + x, self.y + y)
@tcod.ecs.callbacks.register_component_changed(component=Position)
def on_position_changed(entity: Entity, old: Position | None, new: Position | None) -> None:
"""Mirror position components as a tag."""
if old == new:
return
if old is not None:
entity.tags.discard(old)
if new is not None:
entity.tags.add(new)
@attrs.define(frozen=True)
class Graphic:
"""An entities icon and color."""
ch: int = ord("!")
fg: tuple[int, int, int] = (255, 255, 255)
Gold: Final = ("Gold", int)
"""Amount of gold."""