extracted states to own files

This commit is contained in:
Lukas Nöllemeyer 2024-08-17 10:05:44 +02:00
parent 8f7a15e17c
commit 72ec02dbae
3 changed files with 51 additions and 44 deletions

45
game/states/MainMenu.py Normal file
View file

@ -0,0 +1,45 @@
"""The main menu state"""
from __future__ import annotations
import g
import game.menus
import game.world_tools
from game.state import Reset, StateResult
from game.states.InGame import InGame
class MainMenu(game.menus.ListMenu):
"""Main/escape menu."""
__slots__ = ()
def __init__(self) -> None:
"""Initialize the main menu."""
items = [
game.menus.SelectItem("New game", self.new_game),
game.menus.SelectItem("Quit", self.quit),
]
if hasattr(g, "world"):
items.insert(0, game.menus.SelectItem("Continue", self.continue_))
super().__init__(
items=tuple(items),
selected=0,
x=5,
y=5,
)
@staticmethod
def continue_() -> StateResult:
"""Return to the game."""
return Reset(InGame())
@staticmethod
def new_game() -> StateResult:
"""Begin a new game."""
g.world = game.world_tools.new_world()
return Reset(InGame())
@staticmethod
def quit() -> StateResult:
"""Close the program."""
raise SystemExit()