stuff renders now, but we still got no alpha channel on the foreground console.... 🤦
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4 changed files with 21 additions and 8 deletions
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@ -62,7 +62,7 @@ def _draw_entity(entity: tcod.ecs.Entity, camera_pos, camera_radius_x, camera_ra
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map_pos = world_pos_to_map_pos(pos)
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if g.world[None].components[Map].fov[map_pos.y, map_pos.x]:
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graphic = entity.components[Graphic]
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g.console.rgb[["ch", "fg"]][screen_pos.y + camera_radius_y, screen_pos.x + camera_radius_x] = graphic.ch, graphic.fg
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g.foreground.rgb[["ch", "fg"]][screen_pos.y + camera_radius_y, screen_pos.x + camera_radius_x] = graphic.ch, graphic.fg
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@attrs.define()
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