stuff renders now, but we still got no alpha channel on the foreground console.... 🤦
This commit is contained in:
parent
c17cef8bfe
commit
64e4e4f437
4 changed files with 21 additions and 8 deletions
|
|
@ -50,10 +50,16 @@ def main_draw() -> None:
|
|||
"""Render and present the active screen."""
|
||||
if not g.screens:
|
||||
return
|
||||
g.console.clear()
|
||||
g.screens[-1].on_draw(g.console)
|
||||
g.background.clear()
|
||||
g.foreground.clear()
|
||||
g.screens[-1].on_draw(g.background)
|
||||
# g.context.present(g.console)
|
||||
g.sdl_renderer.copy(g.console_render.render(g.console))
|
||||
|
||||
g.sdl_renderer.copy(g.console_render.render(g.background))
|
||||
|
||||
# g.sdl_renderer.copy(g.console_render.render(g.foreground))
|
||||
g.foreground.blit(g.background, fg_alpha=1.0, bg_alpha=0.0)
|
||||
g.sdl_renderer.copy(g.console_render.render(g.background))
|
||||
g.sdl_renderer.present()
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -62,7 +62,7 @@ def _draw_entity(entity: tcod.ecs.Entity, camera_pos, camera_radius_x, camera_ra
|
|||
map_pos = world_pos_to_map_pos(pos)
|
||||
if g.world[None].components[Map].fov[map_pos.y, map_pos.x]:
|
||||
graphic = entity.components[Graphic]
|
||||
g.console.rgb[["ch", "fg"]][screen_pos.y + camera_radius_y, screen_pos.x + camera_radius_x] = graphic.ch, graphic.fg
|
||||
g.foreground.rgb[["ch", "fg"]][screen_pos.y + camera_radius_y, screen_pos.x + camera_radius_x] = graphic.ch, graphic.fg
|
||||
|
||||
|
||||
@attrs.define()
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue