moved render stuff

This commit is contained in:
Lukas Nöllemeyer 2024-08-19 21:30:29 +02:00
parent 733c6ec30e
commit 5b2a68ff2c
6 changed files with 109 additions and 100 deletions

18
main.py
View file

@ -15,27 +15,15 @@ import g
import game.tilesetmanager
import game.screens
from game.screens.menu_screens import MainMenu
from game.render import Renderer
def main() -> None:
"""Entry point function."""
g.tileset = game.tilesetmanager.valid_tileset()
tileset = game.tilesetmanager.valid_tileset()
#tcod.tileset.procedural_block_elements(tileset=tileset)
g.screens = [MainMenu()]
g.background = tcod.console.Console(80, 35)
g.foreground = tcod.console.Console(80, 35)
w, h = g.background.width * g.tileset.tile_width, g.background.height * g.tileset.tile_height
win = tcod.sdl.video.new_window(w,h, flags=tcod.lib.SDL_WINDOW_RESIZABLE)
g.sdl_window = win
g.sdl_renderer = tcod.sdl.render.new_renderer(g.sdl_window, target_textures=True)
g.target_texture = g.sdl_renderer.new_texture(w, h, access=tcod.sdl.render.TextureAccess.TARGET)
g.atlas = tcod.render.SDLTilesetAtlas(g.sdl_renderer, g.tileset)
g.console_render1 = tcod.render.SDLConsoleRender(atlas=g.atlas)
g.console_render2 = tcod.render.SDLConsoleRender(atlas=g.atlas)
g.renderer = Renderer(80, 35, tileset)
game.screens.main_loop()