fixed typo and made window closable
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parent
91b4711ee9
commit
533a74c4fa
3 changed files with 5 additions and 4 deletions
2
g.py
2
g.py
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@ -36,5 +36,5 @@ sdl_renderer: tcod.sdl.render.Renderer
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atlas: tcod.render.SDLTilesetAtlas
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"""The tileset atlas"""
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console_reder: tcod.render.SDLConsoleRender
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console_render: tcod.render.SDLConsoleRender
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"""The console renderer"""
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@ -53,7 +53,7 @@ def main_draw() -> None:
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g.console.clear()
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g.screens[-1].on_draw(g.console)
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# g.context.present(g.console)
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g.sdl_renderer.copy(g.console_reder.render(g.console))
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g.sdl_renderer.copy(g.console_render.render(g.console))
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g.sdl_renderer.present()
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@ -82,7 +82,8 @@ def main_loop() -> None:
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tile_event = g.context.convert_event(event)
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if g.screens:
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_apply_screen_result(g.screens[-1].on_event(tile_event))
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if isinstance(event, tcod.event.Quit):
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g.screens.pop()
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def get_previous_screen(screen: Screen) -> Screen | None:
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"""Return the screen before `screen` in the stack if it exists."""
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2
main.py
2
main.py
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@ -28,7 +28,7 @@ def main() -> None:
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g.sdl_renderer = tcod.sdl.render.new_renderer(g.sdl_window, target_textures=True)
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g.atlas = tcod.render.SDLTilesetAtlas(g.sdl_renderer, g.tileset)
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g.console_reder = tcod.render.SDLConsoleRender(atlas=g.atlas)
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g.console_render = tcod.render.SDLConsoleRender(atlas=g.atlas)
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with tcod.context.new(console=g.console, tileset=g.tileset) as g.context:
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game.screens.main_loop()
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