fixed typo and made window closable

This commit is contained in:
staubsauger 2024-08-19 10:11:33 +02:00
parent 91b4711ee9
commit 533a74c4fa
3 changed files with 5 additions and 4 deletions

2
g.py
View file

@ -36,5 +36,5 @@ sdl_renderer: tcod.sdl.render.Renderer
atlas: tcod.render.SDLTilesetAtlas atlas: tcod.render.SDLTilesetAtlas
"""The tileset atlas""" """The tileset atlas"""
console_reder: tcod.render.SDLConsoleRender console_render: tcod.render.SDLConsoleRender
"""The console renderer""" """The console renderer"""

View file

@ -53,7 +53,7 @@ def main_draw() -> None:
g.console.clear() g.console.clear()
g.screens[-1].on_draw(g.console) g.screens[-1].on_draw(g.console)
# g.context.present(g.console) # g.context.present(g.console)
g.sdl_renderer.copy(g.console_reder.render(g.console)) g.sdl_renderer.copy(g.console_render.render(g.console))
g.sdl_renderer.present() g.sdl_renderer.present()
@ -82,7 +82,8 @@ def main_loop() -> None:
tile_event = g.context.convert_event(event) tile_event = g.context.convert_event(event)
if g.screens: if g.screens:
_apply_screen_result(g.screens[-1].on_event(tile_event)) _apply_screen_result(g.screens[-1].on_event(tile_event))
if isinstance(event, tcod.event.Quit):
g.screens.pop()
def get_previous_screen(screen: Screen) -> Screen | None: def get_previous_screen(screen: Screen) -> Screen | None:
"""Return the screen before `screen` in the stack if it exists.""" """Return the screen before `screen` in the stack if it exists."""

View file

@ -28,7 +28,7 @@ def main() -> None:
g.sdl_renderer = tcod.sdl.render.new_renderer(g.sdl_window, target_textures=True) g.sdl_renderer = tcod.sdl.render.new_renderer(g.sdl_window, target_textures=True)
g.atlas = tcod.render.SDLTilesetAtlas(g.sdl_renderer, g.tileset) g.atlas = tcod.render.SDLTilesetAtlas(g.sdl_renderer, g.tileset)
g.console_reder = tcod.render.SDLConsoleRender(atlas=g.atlas) g.console_render = tcod.render.SDLConsoleRender(atlas=g.atlas)
with tcod.context.new(console=g.console, tileset=g.tileset) as g.context: with tcod.context.new(console=g.console, tileset=g.tileset) as g.context:
game.screens.main_loop() game.screens.main_loop()