added traps and HP-Postions
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parent
96895c5ce5
commit
23d95c4b2f
2 changed files with 30 additions and 7 deletions
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@ -12,7 +12,7 @@ from tcod.event import KeySym
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from tcod.map import Map
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import g
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from game.components import Action, Gold, Graphic, Position
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from game.components import HP, Action, Gold, Graphic, Position
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from game.constants import DIRECTION_KEYS, ACTION_KEYS, FLOOR_CHAR
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from game.screens import Push, Screen, ScreenResult
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from game.tags import IsWalllike, IsItem, IsPlayer, IsActor
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@ -39,12 +39,21 @@ def _handle_movement(player, map, dir):
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player.components[Position] = new_pos
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_recalc_fov(new_pos)
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# Auto pickup gold
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for gold in g.world.Q.all_of(components=[Gold], tags=[player.components[Position], IsItem]):
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# Auto pickup items
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for gold in g.world.Q.all_of(components=[Gold], tags=[new_pos, IsItem]):
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player.components[Gold] += gold.components[Gold]
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text = f"Picked up {gold.components[Gold]}g, total: {player.components[Gold]}g"
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g.world[None].components[("Text", str)] = text
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gold.clear()
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for hp in g.world.Q.all_of(components=[HP, Position], tags=[new_pos, IsItem]):
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h_p = hp.components[HP]
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player.components[HP] += hp.components[HP]
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text = f"You stepped into a trap and took {-h_p} HP damage"
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if h_p > 0:
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text = f"You found a Poition and gained {h_p} HP"
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text += f", you now have {player.components[HP]} HP"
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g.world[None].components[("HP_Text", str)] = text
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hp.clear()
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def _handle_action(player):
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for entity in g.world.Q.all_of(components=[Action, Position]):
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@ -126,5 +135,8 @@ class MainScreen(Screen):
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# draw the player
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for player in g.world.Q.all_of(tags=[IsPlayer]):
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_draw_entity(player, camera_pos, w, h)
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if text := g.world[None].components.get(("Text", str)):
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console.print(x=0, y=console.height - 1, string=text, fg=(255, 255, 255), bg=(0, 0, 0))
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if hp_text := g.world[None].components.get(("HP_Text", str)):
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console.print(x=0, y=console.height - 2, string=hp_text, fg=(255, 255, 255), bg=(0, 0, 0))
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@ -9,7 +9,7 @@ from tcod.map import Map
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import g
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from game.components import Action, Gold, Graphic, Position
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from game.components import HP, Action, Gold, Graphic, Position
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from game.tags import IsActor, IsItem, IsPlayer, IsWalllike
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world_center: Final = Position(50, 50)
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@ -51,7 +51,8 @@ def new_world() -> Registry:
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components={
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Position: player_pos,
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Graphic: Graphic(ch=ord('@'), fg=(255, 0, 0, 255), bg=(255, 255, 255, 0)),
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Gold: 0
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Gold: 0,
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HP: 100,
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},
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tags=[IsActor, IsPlayer]
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)
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@ -59,7 +60,8 @@ def new_world() -> Registry:
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world.new_entity(
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components={
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Position: Position(0, 5),
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Graphic: Graphic(ch=ord('G'), fg=(100,100,0, 255))
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Graphic: Graphic(ch=ord('G'), fg=(100,100,0, 255)),
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HP: 20,
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},
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tags=[IsActor]
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)
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@ -69,7 +71,16 @@ def new_world() -> Registry:
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components={
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Position: Position(rng.randint(0, 20), rng.randint(0, 20)),
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Graphic: Graphic(ord("$"), fg=(255, 255, 0, 255)),
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Gold: rng.randint(1, 10)
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Gold: rng.randint(1, 10),
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},
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tags=[IsItem]
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)
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if rng.choice([True, False]):
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world.new_entity(
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components={
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Position: Position(rng.randint(0, 10), rng.randint(0, 20)),
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Graphic: Graphic(ord("t"), (255, 0, 0, 255)),
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HP: rng.randint(-5, 5),
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},
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tags=[IsItem]
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)
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