more render improve :D

This commit is contained in:
Lukas Nöllemeyer 2024-08-19 20:04:08 +02:00
parent af941dc848
commit 200a0a4996
4 changed files with 18 additions and 10 deletions

View file

@ -62,7 +62,9 @@ def _draw_entity(entity: tcod.ecs.Entity, camera_pos, camera_radius_x, camera_ra
map_pos = world_pos_to_map_pos(pos)
if g.world[None].components[Map].fov[map_pos.y, map_pos.x]:
graphic = entity.components[Graphic]
g.foreground.rgba[["ch", "fg"]][screen_pos.y + camera_radius_y, screen_pos.x + camera_radius_x] = graphic.ch, graphic.fg
r,gg,b,a = graphic.fg
fg = (r,gg,b,255)
g.foreground.rgba[["ch", "fg"]][screen_pos.y + camera_radius_y, screen_pos.x + camera_radius_x] = graphic.ch, fg
@attrs.define()