more render improve :D
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af941dc848
commit
200a0a4996
4 changed files with 18 additions and 10 deletions
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@ -9,6 +9,10 @@ from tcod.console import Console
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from tcod.event import Event, Quit
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from tcod.event import wait as wait_for_event
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import tcod.event
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import tcod.render
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import tcod.sdl
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import tcod.sdl.render
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import tcod.sdl.video
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import g
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@ -62,13 +66,16 @@ def main_draw() -> None:
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# g.sdl_renderer.copy(g.console_render.render(g.background))
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# g.foreground.blit(g.background, fg_alpha=1.0, bg_alpha=0.0)
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bg_tex = g.console_render1.render(g.background)
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bg_tex.blend_mode = 1
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fg_tex = g.console_render2.render(g.foreground)
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fg_tex.blend_mode = 1
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with g.sdl_renderer.set_render_target(bg_tex):
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with g.sdl_renderer.set_render_target(g.target_texture):
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g.sdl_renderer.clear()
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g.sdl_renderer.copy(bg_tex)
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g.sdl_renderer.copy(fg_tex)
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g.sdl_renderer.copy(bg_tex)
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g.sdl_renderer.copy(g.target_texture)
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g.sdl_renderer.present()
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@ -62,7 +62,9 @@ def _draw_entity(entity: tcod.ecs.Entity, camera_pos, camera_radius_x, camera_ra
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map_pos = world_pos_to_map_pos(pos)
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if g.world[None].components[Map].fov[map_pos.y, map_pos.x]:
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graphic = entity.components[Graphic]
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g.foreground.rgba[["ch", "fg"]][screen_pos.y + camera_radius_y, screen_pos.x + camera_radius_x] = graphic.ch, graphic.fg
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r,gg,b,a = graphic.fg
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fg = (r,gg,b,255)
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g.foreground.rgba[["ch", "fg"]][screen_pos.y + camera_radius_y, screen_pos.x + camera_radius_x] = graphic.ch, fg
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@attrs.define()
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