enhanced FOV
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0a0ff2d1ed
commit
1bd0ab372d
4 changed files with 20 additions and 15 deletions
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@ -64,18 +64,23 @@ class MainScreen(Screen):
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def draw(e_pos, e_graph):
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screen_pos = e_pos - camera_pos
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mp = world_pos_to_map_pos(e_pos)
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map_pos = world_pos_to_map_pos(e_pos)
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if (-w <= screen_pos.x < w\
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and -h <= screen_pos.y < h)\
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and map.fov[mp.y][mp.x]:
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graphic = e_graph
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and -h <= screen_pos.y < h):
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if map.fov[map_pos.y][map_pos.x]:
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graphic = e_graph
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else:
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graphic = Graphic(0x2591, (50, 50, 50))
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console.rgb[["ch", "fg"]][screen_pos.y + h, screen_pos.x + w] = graphic.ch, graphic.fg
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# Draw walls
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for (y, row) in enumerate(map.walkable):
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for (x, val) in enumerate(row):
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if not val:
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draw(map_pos_to_world_pos(Position(x,y)), Graphic(WALL_CHAR))
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pos = map_pos_to_world_pos(Position(x,y))
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if val:
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draw(pos, Graphic(0)) # open air
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else:
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draw(pos, Graphic(WALL_CHAR))
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# draw all entities that are not actors
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for entity in g.world.Q.all_of(components=[Position, Graphic]).none_of(tags=[IsActor]):
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draw(entity.components[Position], entity.components[Graphic])
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