texture render pain

This commit is contained in:
Lukas Nöllemeyer 2024-08-19 17:28:36 +02:00
parent 6cfa795463
commit 06dda08e8e
3 changed files with 24 additions and 10 deletions

View file

@ -112,7 +112,7 @@ class MainScreen(Screen):
ch = VERTICAL_WALL_CHAR
if map.walkable[map_pos.y+1, map_pos.x] and world_pos+Position(0,1) not in doors:
ch = WALL_CHAR
console.rgba[["ch","fg"]][j, i] = ch, (255,255,255, 255)
console.rgba[["ch", "fg", "bg"]][j, i] = ch, (255,255,255, 255), (0,0,0,0)
# draw all entities that are not actors
for entity in g.world.Q.all_of(components=[Position, Graphic]).none_of(tags=[IsActor]):