texture render pain
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parent
6cfa795463
commit
06dda08e8e
3 changed files with 24 additions and 10 deletions
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@ -53,15 +53,21 @@ def main_draw() -> None:
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if not g.screens:
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return
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g.background.clear()
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g.foreground.clear()
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g.foreground.rgba["bg"][:] = 0
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g.foreground.rgba["fg"][:] = 0
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g.screens[-1].on_draw(g.background)
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# g.context.present(g.background)
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g.sdl_renderer.copy(g.console_render.render(g.background))
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# g.sdl_renderer.copy(g.console_render.render(g.background))
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# g.foreground.blit(g.background, fg_alpha=1.0, bg_alpha=0.0)
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bg_tex = g.console_render.render(g.background)
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bg_tex.blend_mode = 1
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g.sdl_renderer.copy(g.console_render.render(g.foreground))
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g.foreground.blit(g.background, fg_alpha=1.0, bg_alpha=0.0)
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g.sdl_renderer.copy(g.console_render.render(g.background))
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with g.sdl_renderer.set_render_target(bg_tex):
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fg_tex = g.console_render.render(g.foreground)
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fg_tex.blend_mode = 1
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g.sdl_renderer.copy(fg_tex)
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g.sdl_renderer.copy(bg_tex)
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g.sdl_renderer.present()
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@ -114,5 +120,7 @@ def draw_previous_screens(screen: Screen, console: tcod.console.Console, dim: bo
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return
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prev_screen.on_draw(console)
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if dim and screen is g.screens[-1]:
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console.rgb["fg"] //= 4
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console.rgb["bg"] //= 4
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g.foreground.rgb["fg"] //= 4
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g.foreground.rgb["bg"] //= 4
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g.background.rgb["fg"] //= 4
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g.background.rgb["bg"] //= 4
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@ -112,7 +112,7 @@ class MainScreen(Screen):
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ch = VERTICAL_WALL_CHAR
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if map.walkable[map_pos.y+1, map_pos.x] and world_pos+Position(0,1) not in doors:
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ch = WALL_CHAR
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console.rgba[["ch","fg"]][j, i] = ch, (255,255,255, 255)
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console.rgba[["ch", "fg", "bg"]][j, i] = ch, (255,255,255, 255), (0,0,0,0)
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# draw all entities that are not actors
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for entity in g.world.Q.all_of(components=[Position, Graphic]).none_of(tags=[IsActor]):
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